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2025TapTapGameJam/Assets/Script/Core/ServiceLocator.cs

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C#
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using System;
using System.Collections.Generic;
namespace Core
{
/// <summary>
/// Locator 基类,支持父级查找机制。
/// </summary>
public abstract class ServiceLocatorBase
{
protected readonly Dictionary<Type, object> _services = new();
/// <summary>父 Locator用于层级查找。</summary>
public ServiceLocatorBase Parent { get; set; }
/// <summary>
/// 注册一个服务实例。
/// </summary>
public virtual void Register<T>(T service)
{
_services[typeof(T)] = service;
OnServiceRegistered?.Invoke(typeof(T), service);
}
/// <summary>
/// 注销一个服务。
/// </summary>
public virtual void Unregister<T>(T service)
{
if (_services.TryGetValue(typeof(T), out var instance) && instance.Equals(service))
_services.Remove(typeof(T));
}
/// <summary>
/// 解析服务(支持向父级递归查找)。
/// </summary>
public virtual T Resolve<T>()
{
if (_services.TryGetValue(typeof(T), out var instance))
return (T)instance;
return Parent != null ? Parent.Resolve<T>() : default;
}
/// <summary>清空所有服务。</summary>
public virtual void Clear() => _services.Clear();
/// <summary>服务注册事件:当某个服务注册时触发。</summary>
public event Action<Type, object> OnServiceRegistered;
/// <summary>
/// 尝试立即获取服务。
/// </summary>
public virtual bool TryGet<T>(out T service)
{
if (_services.TryGetValue(typeof(T), out var instance))
{
service = (T)instance;
return true;
}
else if (Parent != null)
{
return Parent.TryGet(out service);
}
service = default;
return false;
}
/// <summary>
/// 尝试获取服务;若不存在,则等待其注册。
/// </summary>
public virtual bool TryGetWait<T>(Action<T> onGet)
{
if (TryGet<T>(out var service))
{
onGet?.Invoke(service);
return true;
}
void Handler(Type type, object instance)
{
if (type == typeof(T))
{
onGet?.Invoke((T)instance);
OnServiceRegistered -= Handler;
}
}
OnServiceRegistered += Handler;
return false;
}
}
/// <summary>
/// 泛型单例版本的 Locator。
/// </summary>
public abstract class ServiceLocator<T> : ServiceLocatorBase where T : ServiceLocator<T>, new()
{
private static readonly Lazy<T> _instance = new(() => new T());
/// <summary>全局访问入口。</summary>
public static T Instance => _instance.Value;
}
}