2025-10-18 17:14:09 +08:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
2025-10-20 10:12:07 +08:00
|
|
|
|
namespace Script.Gameplay.Player
|
2025-10-18 17:14:09 +08:00
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 通用第一人称射线检测,获取玩家注视的 GameObject。
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class FirstPersonRaycaster : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
[Header("Raycast Settings")]
|
|
|
|
|
[SerializeField] private float rayLength = 15f;
|
|
|
|
|
[SerializeField] private LayerMask layerMask = ~0; // 默认检测所有层
|
|
|
|
|
[SerializeField] private Camera playerCamera;
|
|
|
|
|
[SerializeField] private bool drawGizmos = true;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 当前玩家注视的 GameObject(只读)。
|
|
|
|
|
/// </summary>
|
|
|
|
|
public GameObject CurrentLookAtObject { get; private set; }
|
|
|
|
|
|
|
|
|
|
void Awake()
|
|
|
|
|
{
|
|
|
|
|
if (playerCamera == null)
|
|
|
|
|
{
|
|
|
|
|
var camObj = GameObject.FindWithTag("MainCamera");
|
|
|
|
|
if (camObj != null)
|
|
|
|
|
playerCamera = camObj.GetComponent<Camera>();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
UpdateLookAtObject();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void UpdateLookAtObject()
|
|
|
|
|
{
|
|
|
|
|
if (playerCamera == null)
|
|
|
|
|
{
|
|
|
|
|
CurrentLookAtObject = null;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
Ray ray = new Ray(playerCamera.transform.position, playerCamera.transform.forward);
|
|
|
|
|
if (Physics.Raycast(ray, out RaycastHit hit, rayLength, layerMask))
|
|
|
|
|
{
|
|
|
|
|
CurrentLookAtObject = hit.collider.gameObject;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
CurrentLookAtObject = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OnDrawGizmos()
|
|
|
|
|
{
|
|
|
|
|
if (!drawGizmos) return;
|
|
|
|
|
Camera cam = playerCamera;
|
|
|
|
|
if (cam == null && Application.isPlaying == false)
|
|
|
|
|
{
|
|
|
|
|
var camObj = GameObject.FindWithTag("MainCamera");
|
|
|
|
|
if (camObj != null)
|
|
|
|
|
cam = camObj.GetComponent<Camera>();
|
|
|
|
|
}
|
|
|
|
|
if (cam == null) return;
|
|
|
|
|
Gizmos.color = Color.cyan;
|
|
|
|
|
Vector3 origin = cam.transform.position;
|
|
|
|
|
Vector3 dir = cam.transform.forward * rayLength;
|
|
|
|
|
Gizmos.DrawLine(origin, origin + dir);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|