12 lines
301 B
C#
12 lines
301 B
C#
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using UnityEngine;
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namespace Gameplay
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{
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[CreateAssetMenu(fileName = "CardBookData", menuName = "ScriptableObject/CardBookData", order = 1)]
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public class CardBookData : ScriptableObject
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{
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public int SlotCount;
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public int SpareCount;
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public int MaxLoopCount;
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}
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}
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