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2025TapTapGameJam/Assets/Script/Gameplay/Facility/DoorInteractController.cs

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using System;
using Gameplay.Player;
using UnityEngine;
using Interface;
namespace Script.Gameplay.Facility
{
public class DoorInteractController : InteractableBaseController, IEditableComponent
{
[SerializeField] private LockLevel lockLevel;
private bool isOpened = false;
public override void Interact(GameObject interactor)
{
if (isOpened)
{
CloseDoor();
isOpened = false;
}
else
{
OpenDoor();
isOpened = true;
}
}
public LockLevel LockLevel => lockLevel;
public void SetActive(bool active)
{
// 实现激活或禁用门的逻辑
Interactable = active;
}
private void OpenDoor()
{
Debug.Log("Open door");
}
private void CloseDoor()
{
Debug.Log("Close door");
}
}
}