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2025TapTapGameJam/Assets/Script/Gameplay/Facility/FacilityController.cs

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using System;
using Gameplay.Player;
using UnityEngine;
using Interface;
namespace Script.Gameplay.Facility
{
public class FacilityController : MonoBehaviour, IInteractable, IEditable
{
public FacilityModifier facilityModifier;
private void Awake()
{
if (facilityModifier == null)
{
facilityModifier = GetComponent<FacilityModifier>();
}
}
private void Start()
{
}
public string GetInteractPrompt()
{
return "";
}
public void Interact(GameObject interactor)
{
}
public void OnGazeEnter(GameObject editor)
{
// 物体弹出按F可交互菜单
}
public void OnGazeExit(GameObject editor)
{
// 物体取消菜单
}
public void OnGazeEnter(PlayerEditController editor)
{
}
public void OnGazeExit(PlayerEditController editor)
{
}
public void BeginEdit()
{
}
public void EndEdit()
{
}
public IEditable GetEditable()
{
return this;
}
}
}