2025-10-17 15:10:19 +08:00
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using UnityEngine;
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2025-10-20 10:12:07 +08:00
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using Script.Gameplay.Player;
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using System.Collections.Generic;
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// using Script.Gameplay.Facility;
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2025-10-20 09:02:15 +08:00
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namespace Script.Gameplay.Interface
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{
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// public interface IEditable
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// {
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// void OnGazeEnter(PlayerEditController editor); // 玩家开始注视时触发
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// void OnGazeExit(PlayerEditController editor); // 玩家停止注视时触发
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// void BeginEdit();
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// void EndEdit();
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// List<IEditableComponent> GetEditableComponents();
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// }
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2025-10-17 15:10:19 +08:00
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}
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