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2025TapTapGameJam/Assets/Script/Card/CardData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Card
{
[CreateAssetMenu(fileName = "NewCard", menuName = "Card/CardData")]
public class CardData : ScriptableObject
{
public string CardName;
public string CardDescription;
public Texture CardTexture;
public EffectData[] Effects;
}
}