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2025TapTapGameJam/Assets/Script/Gameplay/Connect/IConnectable.cs

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using UnityEngine;
using System.Collections.Generic;
namespace Script.Gameplay.Connect
{
public interface IConnectable
{
void OnGazeEnter(); // 玩家开始注视时触发
void OnGazeExit(); // 玩家停止注视时触发
Vector3 GetPosition(); // 获取连接点位置
string GetConnectableName(); // 获取连接点名称
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
bool IsConnectedOutput { get; set; } // 是否作为输出端连接
bool IsConnectedInput { get; set; } // 是否作为输入端连接
void ReceiveSignal(bool active, GameObject sender); // 接收信号
void SendSignal(bool active, GameObject sender); // 发出信号
}
}