Files
2025TapTapGameJam/Assets/Script/Gameplay/UI/PlayerGazeReminder.cs

58 lines
1.9 KiB
C#
Raw Normal View History

2025-10-21 13:07:48 +08:00
using Core;
using UnityEngine;
using Script.Gameplay.Player;
using TMPro;
namespace UI
{
public class PlayerGazeReminder : UIBase
{
[SerializeField] private TMP_Text reminderFirstText;
[SerializeField] private TMP_Text reminderSecondText;
private PlayerInteractorController playerInteractorController;
private PlayerConnectController playerConnectController;
protected override void Awake()
{
base.Awake();
reminderFirstText.text = "";
reminderSecondText.text = "";
ControllerLocator.Instance.TryGetWait<PlayerInteractorController>(OnGetInteractorController);
ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
}
private void OnGetInteractorController(PlayerInteractorController controller)
{
playerInteractorController = controller;
playerInteractorController.OnGazeEnter += HandleInteractGazeEnter;
playerInteractorController.OnGazeExit += HandleInteractGazeExit;
}
private void HandleInteractGazeEnter(GameObject obj)
{
reminderFirstText.text = "Press [F] to interact";
}
private void HandleInteractGazeExit(GameObject obj)
{
reminderFirstText.text = "";
}
private void OnGetConnectController(PlayerConnectController controller)
{
playerConnectController = controller;
playerConnectController.OnGazeEnter += HandleConnectGazeEnter;
playerConnectController.OnGazeExit += HandleConnectGazeExit;
}
private void HandleConnectGazeEnter(GameObject obj)
{
reminderFirstText.text = "Connectable";
}
private void HandleConnectGazeExit(GameObject obj)
{
reminderFirstText.text = "";
}
}
}