chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Script.Gameplay.Interface;
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namespace Script.Gameplay.Facility
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{
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@@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using Gameplay.Player;
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using UnityEngine;
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using Interface;
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using Script.Gameplay.Interface;
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using Script.Gameplay.Connect;
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namespace Script.Gameplay.Facility
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@@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using Gameplay.Player;
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using UnityEngine;
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using Interface;
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using Script.Gameplay.Interface;
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namespace Script.Gameplay.Facility
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{
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@@ -1,16 +0,0 @@
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namespace Script.Gameplay.Facility
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{
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public enum LockLevel
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{
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Red,
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Blue,
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Yellow,
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}
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public interface IEditableComponent
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{
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public bool IsActive { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: bca7c28154234ab4b792dca4d2f92354
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timeCreated: 1760629389
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@@ -1,5 +1,5 @@
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using UnityEngine;
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using Interface;
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using Script.Gameplay.Interface;
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namespace Script.Gameplay.Facility
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{
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using Script.Gameplay.Interface;
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namespace Script.Gameplay.Facility
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{
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