chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能

This commit is contained in:
2025-10-20 09:02:15 +08:00
parent bc6e0277f8
commit 06b253da24
15 changed files with 14 additions and 12 deletions

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@@ -1,4 +1,5 @@
using UnityEngine;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Facility
{

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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using Gameplay.Player;
using UnityEngine;
using Interface;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility

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@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using Gameplay.Player;
using UnityEngine;
using Interface;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Facility
{

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@@ -1,16 +0,0 @@
namespace Script.Gameplay.Facility
{
public enum LockLevel
{
Red,
Blue,
Yellow,
}
public interface IEditableComponent
{
public bool IsActive { get; set; }
public string ComponentName { get; set; }
public LockLevel LockLevel { get; }
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: bca7c28154234ab4b792dca4d2f92354
timeCreated: 1760629389

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@@ -1,5 +1,5 @@
using UnityEngine;
using Interface;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Facility
{

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@@ -1,4 +1,5 @@
using UnityEngine;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Facility
{