chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能
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@@ -1,4 +1,4 @@
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namespace Interface
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namespace Script.Gameplay.Interface
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{
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public interface IDamageable
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{
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@@ -3,7 +3,7 @@ using Gameplay.Player;
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using System.Collections.Generic;
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using Script.Gameplay.Facility;
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namespace Interface
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namespace Script.Gameplay.Interface
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{
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public interface IEditable
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{
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16
Assets/Script/Gameplay/Interface/IEditableComponent.cs
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16
Assets/Script/Gameplay/Interface/IEditableComponent.cs
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@@ -0,0 +1,16 @@
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namespace Script.Gameplay.Interface
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{
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public enum LockLevel
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{
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Red,
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Blue,
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Yellow,
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}
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public interface IEditableComponent
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{
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public bool IsActive { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: bca7c28154234ab4b792dca4d2f92354
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timeCreated: 1760629389
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@@ -1,5 +1,5 @@
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using UnityEngine;
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namespace Interface
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namespace Script.Gameplay.Interface
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{
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public interface IInteractable
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{
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