chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能
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16
Assets/Script/Gameplay/Interface/IEditableComponent.cs
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16
Assets/Script/Gameplay/Interface/IEditableComponent.cs
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namespace Script.Gameplay.Interface
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{
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public enum LockLevel
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{
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Red,
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Blue,
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Yellow,
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}
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public interface IEditableComponent
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{
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public bool IsActive { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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}
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}
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