refactor(Connect): 重构连接体系,实现一个物体拥有多个连接线

This commit is contained in:
2025-10-20 19:40:55 +08:00
parent bb2c5aa436
commit 0a1aa83425
11 changed files with 187 additions and 140 deletions

View File

@@ -23,20 +23,35 @@ namespace Script.Gameplay.Connect
GeneratePreviousConnectionLines(preConnectionLines);
}
public ConnectionLine GenerateConnectionLine(IConnectable source, IConnectable target)
public ConnectionLine GenerateConnectionLine(IConnectable a, IConnectable b)
{
GameObject lineObject = Instantiate(linePrefab, this.transform);
ConnectionLine connectionLine = lineObject.GetComponent<ConnectionLine>();
if (connectionLine != null)
{
source.OutputConnectionLine = connectionLine;
target.InputConnectionLine = connectionLine;
connectionLine.SetConnectable(source, target);
connectionLine.SetConnectable(a, b);
connectionLines.Add(connectionLine);
return connectionLine;
}
return null;
}
public void CutTargetConnectionLines(IConnectable target)
{
List<ConnectionLine> linesToRemove = new List<ConnectionLine>();
foreach (var line in connectionLines)
{
if (line != null && (line.Equals(target)))
{
linesToRemove.Add(line);
}
}
foreach (var line in linesToRemove)
{
connectionLines.Remove(line);
Destroy(line.gameObject);
}
}
public void GeneratePreviousConnectionLines(List<PreviousConnection> previousConnections)
{