refactor(Connect): 重构连接体系,实现一个物体拥有多个连接线
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@@ -1,11 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Script.Gameplay.Interface;
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using Script.Gameplay.Connect;
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namespace Script.Gameplay.Facility
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{
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public class ButtonInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable
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public class ButtonInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable, ISignalSender
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{
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#region Interactable
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@@ -20,7 +21,7 @@ namespace Script.Gameplay.Facility
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public void Interact(GameObject interactor)
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{
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if (!Interactable) return;
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StartCoroutine(SendSignalCoroutine(interactor));
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StartCoroutine(SendSignalCoroutine());
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Debug.Log("Button pressed");
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}
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@@ -34,14 +35,15 @@ namespace Script.Gameplay.Facility
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// 可选:取消高亮
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}
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private IEnumerator SendSignalCoroutine(GameObject sender)
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private IEnumerator SendSignalCoroutine()
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{
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SendSignal(true, sender);
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SendSignal(true);
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Interactable = false;
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// 按钮压下的动画或效果可以在这里添加
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yield return new WaitForSeconds(signalDuration);
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SendSignal(false, sender);
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SendSignal(false);
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Interactable = true;
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// 按钮弹起的动画或效果可以在这里添加
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}
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@@ -81,27 +83,30 @@ namespace Script.Gameplay.Facility
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return transform.position;
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}
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public GameObject GetGameObject()
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{
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return gameObject;
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}
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public string GetConnectableName()
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{
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return gameObject.name;
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}
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public ConnectionLine OutputConnectionLine { get; set; }
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public ConnectionLine InputConnectionLine { get; set; }
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public bool IsConnectedOutput { get; set; }
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public bool IsConnectedInput { get; set; }
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public void ReceiveSignal(bool active, GameObject sender)
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public List<ConnectionLine> ConnectionLines { get; set; } = new List<ConnectionLine>();
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public void SignalActive(bool active, GameObject sender)
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{
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// 按钮通常不响应输入信号,可留空或自定义逻辑
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// 按钮通常不接收信号,因此这里可以留空
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}
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public void SendSignal(bool active, GameObject sender)
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public void SendSignal(bool active)
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{
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if (OutputConnectionLine != null)
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if (ConnectionLines != null)
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{
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OutputConnectionLine.ReceiveSignal(active);
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foreach (var line in ConnectionLines)
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{
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line.SignalActive(active, this.gameObject);
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}
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}
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}
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