refactor(Connect): 重构连接体系,实现一个物体拥有多个连接线
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@@ -23,8 +23,8 @@ namespace UI
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private void OnGetConnectController(PlayerConnectController controller)
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{
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_playerConnectController = controller;
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_playerConnectController.OnSetInputTarget += UpdateInputText;
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_playerConnectController.OnSetOutputTarget += UpdateOutputText;
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_playerConnectController.OnSetPointB += UpdateInputText;
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_playerConnectController.OnSetPointA += UpdateOutputText;
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UpdateInputText(null);
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UpdateOutputText(null);
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}
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