feat(CutLine): 实现切除连接线的逻辑

This commit is contained in:
2025-10-20 10:33:00 +08:00
parent 5dd9760a20
commit 2b4a7af1e1
7 changed files with 65 additions and 14 deletions

View File

@@ -49,6 +49,11 @@ namespace Script.Gameplay.Connect
{
_input.ReceiveSignal(active,this.gameObject);
}
public void DeleteConnection()
{
Destroy(this.gameObject);
}
private void OnDestroy()
{

View File

@@ -118,6 +118,15 @@ namespace Script.Gameplay.Input
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""CutLine"",
""type"": ""Button"",
""id"": ""bf20e378-b5e0-4749-90b7-fc2aa09bd5c9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@@ -274,6 +283,17 @@ namespace Script.Gameplay.Input
""action"": ""SetInput"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""53d79cef-a048-4b85-8078-03fcfeb79182"",
""path"": ""<Keyboard>/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CutLine"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@@ -292,6 +312,7 @@ namespace Script.Gameplay.Input
m_Player_Connect = m_Player.FindAction("Connect", throwIfNotFound: true);
m_Player_SetOutput = m_Player.FindAction("SetOutput", throwIfNotFound: true);
m_Player_SetInput = m_Player.FindAction("SetInput", throwIfNotFound: true);
m_Player_CutLine = m_Player.FindAction("CutLine", throwIfNotFound: true);
}
~@PlayerInputActions()
@@ -368,6 +389,7 @@ namespace Script.Gameplay.Input
private readonly InputAction m_Player_Connect;
private readonly InputAction m_Player_SetOutput;
private readonly InputAction m_Player_SetInput;
private readonly InputAction m_Player_CutLine;
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
@@ -382,6 +404,7 @@ namespace Script.Gameplay.Input
public InputAction @Connect => m_Wrapper.m_Player_Connect;
public InputAction @SetOutput => m_Wrapper.m_Player_SetOutput;
public InputAction @SetInput => m_Wrapper.m_Player_SetInput;
public InputAction @CutLine => m_Wrapper.m_Player_CutLine;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@@ -421,6 +444,9 @@ namespace Script.Gameplay.Input
@SetInput.started += instance.OnSetInput;
@SetInput.performed += instance.OnSetInput;
@SetInput.canceled += instance.OnSetInput;
@CutLine.started += instance.OnCutLine;
@CutLine.performed += instance.OnCutLine;
@CutLine.canceled += instance.OnCutLine;
}
private void UnregisterCallbacks(IPlayerActions instance)
@@ -455,6 +481,9 @@ namespace Script.Gameplay.Input
@SetInput.started -= instance.OnSetInput;
@SetInput.performed -= instance.OnSetInput;
@SetInput.canceled -= instance.OnSetInput;
@CutLine.started -= instance.OnCutLine;
@CutLine.performed -= instance.OnCutLine;
@CutLine.canceled -= instance.OnCutLine;
}
public void RemoveCallbacks(IPlayerActions instance)
@@ -484,6 +513,7 @@ namespace Script.Gameplay.Input
void OnConnect(InputAction.CallbackContext context);
void OnSetOutput(InputAction.CallbackContext context);
void OnSetInput(InputAction.CallbackContext context);
void OnCutLine(InputAction.CallbackContext context);
}
}
}

View File

@@ -27,6 +27,7 @@ namespace Script.Gameplay.Player
inputManager.Input.Player.SetOutput.performed += ctx => SetOutTarget(currentTarget);
inputManager.Input.Player.SetInput.performed += ctx => SetInputTarget(currentTarget);
inputManager.Input.Player.Connect.performed += ctx => CreateConnection();
inputManager.Input.Player.CutLine.performed += ctx => CutConnectLine(currentTarget);
if (raycaster == null)
raycaster = GetComponent<FirstPersonRaycaster>() ?? GetComponentInChildren<FirstPersonRaycaster>();
@@ -97,6 +98,14 @@ namespace Script.Gameplay.Player
}
}
public void CutConnectLine(IConnectable target)
{
if (target == null) return;
if(target.OutputConnectionLine != null && target.InputConnectionLine != null) return;
target.OutputConnectionLine?.DeleteConnection();
target.InputConnectionLine?.DeleteConnection();
}
private void CreateConnection()
{
if(!IsEnableConnecting) return;

View File

@@ -1,9 +0,0 @@
using UnityEngine;
namespace Script.Gameplay.Player
{
public class PlayerConnectionLineController : MonoBehaviour
{
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e152f6521db343f3aac46c7c448491bc
timeCreated: 1760841639