feat():完成3种模式的基本运行框架
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15
Assets/Script/Gameplay/Facility/IEditableComponent.cs
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15
Assets/Script/Gameplay/Facility/IEditableComponent.cs
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namespace Script.Gameplay.Facility
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{
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public enum LockLevel
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{
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Red,
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Blue,
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Yellow,
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}
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public interface IEditableComponent
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{
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public LockLevel LockLevel { get; }
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public void SetActive(bool active);
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}
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}
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