feat():完成3种模式的基本运行框架
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@@ -1,5 +1,8 @@
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using UnityEngine;
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using Gameplay.Player;
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using System.Collections.Generic;
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using Script.Gameplay.Facility;
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namespace Interface
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{
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public interface IEditable
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@@ -8,6 +11,6 @@ namespace Interface
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void OnGazeExit(PlayerEditController editor); // 玩家停止注视时触发
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void BeginEdit();
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void EndEdit();
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IEditable GetEditable();
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List<IEditableComponent> GetEditableComponents();
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}
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}
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