feat():大改前的提交,这个版本保存了所有冗余的代码
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@@ -3,7 +3,7 @@ using UnityEngine;
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using Gameplay;
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using System.Collections.Generic;
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namespace Share
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namespace Interface
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{
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/// <summary>
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/// 角色接口,可受伤害、治疗和添加Buff、发生战斗
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13
Assets/Script/Gameplay/Interface/IEditable.cs
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13
Assets/Script/Gameplay/Interface/IEditable.cs
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@@ -0,0 +1,13 @@
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using UnityEngine;
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using Gameplay.Player;
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namespace Interface
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{
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public interface IEditable
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{
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void OnGazeEnter(PlayerEditController editor); // 玩家开始注视时触发
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void OnGazeExit(PlayerEditController editor); // 玩家停止注视时触发
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void BeginEdit();
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void EndEdit();
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IEditable GetEditable();
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}
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}
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3
Assets/Script/Gameplay/Interface/IEditable.cs.meta
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3
Assets/Script/Gameplay/Interface/IEditable.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8a22b94dcb1d4eb78b7b07ebd8967dc6
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timeCreated: 1760629255
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@@ -1,9 +1,11 @@
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using UnityEngine;
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namespace Share
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namespace Interface
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{
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public interface IInteractable
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{
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string GetInteractPrompt(); // 返回提示文字,例如“按E打开门”
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void Interact(GameObject interactor); // 当玩家交互时触发
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void OnGazeEnter(GameObject editor); // 玩家开始注视时触发
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void OnGazeExit(GameObject editor); // 玩家停止注视时触发
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}
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}
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