feat():大改前的提交,这个版本保存了所有冗余的代码

This commit is contained in:
2025-10-17 15:10:19 +08:00
parent 668bfe12eb
commit 3d03c59dc3
68 changed files with 2045 additions and 159 deletions

View File

@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Gameplay;
using Share;
using Interface;
using UnityEngine;
using Core;
@@ -23,21 +23,25 @@ namespace Gameplay.Player
private PlayerMoveController playerMoveController;
private PlayerCameraController playerCameraController;
public PlayerCardsController playerCardsController;
private void Awake()
{
playerMoveController = GetComponent<PlayerMoveController>();
playerCameraController = GetComponent<PlayerCameraController>();
playerCardsController = GetComponent<PlayerCardsController>();
CurrentHealth = MaxHealth;
MyCardBook = new CardBook(cardBookData);
Cards = new List<Card>();
UIViewerControllerLocator.Instance.Register(this);
ControllerLocator.Instance.Register(this);
}
private void Start()
{
Cards.Add(CardLoader.GetCardByID(1));
Cards.Add(CardLoader.GetCardByID(2));
}
@@ -60,6 +64,8 @@ namespace Gameplay.Player
Debug.Log("Player StartCombat");
IsFlight = true;
playerMoveController.SetSpeed(0.5f);
playerCardsController.GenerateCards(Cards);
}
public void EndFlight()
@@ -67,6 +73,8 @@ namespace Gameplay.Player
Debug.Log("Player EndFlight");
IsFlight = false;
playerMoveController.ResetSpeed();
playerCardsController.ClearCards();
}
public bool HasCardsLeft()