feat():大改前的提交,这个版本保存了所有冗余的代码
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24
Assets/Script/UI/PlayerEditPanelViewer.cs
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24
Assets/Script/UI/PlayerEditPanelViewer.cs
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using System;
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using UnityEngine;
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using Core;
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using Gameplay.Player;
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using Script.Gameplay.Facility;
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namespace UI
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{
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public class PlayerEditPanelViewer : UIBase
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{
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private PlayerEditController controller;
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private FacilityController currentFacilityController;
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private void Start()
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{
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}
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// 根据currentFacilityController 生成其对应的组件
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private void GenerateComponent()
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{
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}
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}
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}
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