refactor(): 使用第一人称射线检测来替换掉 可交互和可编辑种重合的部分
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@@ -5,9 +5,10 @@ using Interface;
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namespace Script.Gameplay.Facility
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{
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public class DoorInteractController : InteractableBaseController, IEditableComponent
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public class DoorInteractController : IInteractable, IEditableComponent
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{
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[SerializeField] private bool isActive = true;
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public bool Interactable = true;
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public bool IsActive
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{
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get => isActive;
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@@ -21,8 +22,13 @@ namespace Script.Gameplay.Facility
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public string ComponentName { get; set; } = "DoorSwitch";
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public LockLevel LockLevel => LockLevel.Red;
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private bool isOpened = false;
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public string GetInteractPrompt()
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{
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return "按F进行交互";
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}
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public override void Interact(GameObject interactor)
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public void Interact(GameObject interactor)
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{
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if (!Interactable) return;
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if (isOpened)
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@@ -37,6 +43,16 @@ namespace Script.Gameplay.Facility
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}
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}
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public void OnGazeEnter(GameObject editor)
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{
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throw new NotImplementedException();
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}
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public void OnGazeExit(GameObject editor)
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{
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throw new NotImplementedException();
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}
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private void OpenDoor()
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{
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Debug.Log("Open door");
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