fix(ConnectUI): 让连接UI正确显示

This commit is contained in:
2025-10-20 20:05:24 +08:00
parent 9daa56a457
commit 56fab4ede4
2 changed files with 17 additions and 15 deletions

View File

@@ -870,7 +870,7 @@ GameObject:
- component: {fileID: 1439567736}
- component: {fileID: 1439567735}
m_Layer: 5
m_Name: Output
m_Name: PointA
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -915,7 +915,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Output
m_text: PointA
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 538fd603dd2dddd4daf31aa55f44c7e5, type: 2}
m_sharedMaterial: {fileID: -3917370665499528571, guid: 538fd603dd2dddd4daf31aa55f44c7e5,
@@ -1163,8 +1163,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
IsOpenOnFirstLoad: 0
inputText: {fileID: 1852915598}
outputText: {fileID: 1439567735}
pointBText: {fileID: 1852915598}
pointAText: {fileID: 1439567735}
--- !u!1 &1852915596
GameObject:
m_ObjectHideFlags: 0
@@ -1177,7 +1177,7 @@ GameObject:
- component: {fileID: 1852915599}
- component: {fileID: 1852915598}
m_Layer: 5
m_Name: Input
m_Name: PointB
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1222,10 +1222,11 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Input
m_text: PointB
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontAsset: {fileID: 11400000, guid: 538fd603dd2dddd4daf31aa55f44c7e5, type: 2}
m_sharedMaterial: {fileID: -3917370665499528571, guid: 538fd603dd2dddd4daf31aa55f44c7e5,
type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []

View File

@@ -9,13 +9,14 @@ namespace UI
{
public class PlayerConnectViewer : UIBase
{
public TMP_Text inputText;
public TMP_Text outputText;
public TMP_Text pointBText;
public TMP_Text pointAText;
private PlayerConnectController _playerConnectController;
private PlayerWatchModeController _playerWatchModeController;
private void Awake()
protected override void Awake()
{
base.Awake();
ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
ControllerLocator.Instance.TryGetWait<PlayerWatchModeController>(OnGetWatchModeController);
}
@@ -32,18 +33,18 @@ namespace UI
private void UpdateInputText(IConnectable input)
{
string text = input != null ? input.GetConnectableName() : "None";
if (inputText != null)
if (pointBText != null)
{
inputText.text = "Input: " + text;
pointBText.text = "pointB: " + text;
}
}
private void UpdateOutputText(IConnectable output)
{
string text = output != null ? output.GetConnectableName() : "None";
if (outputText != null)
if (pointAText != null)
{
outputText.text = "Output: " + text;
pointAText.text = "pointA: " + text;
}
}