chore(Script.Gameplay.Player): 修改名称空间Gameplay.Player -> Script.Gameplay.Player

This commit is contained in:
2025-10-20 10:12:07 +08:00
parent 3593a9f0e8
commit 5dd9760a20
16 changed files with 16 additions and 17 deletions

View File

@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Gameplay.Player; using Script.Gameplay.Player;
using UnityEngine; using UnityEngine;
using Script.Gameplay.Interface; using Script.Gameplay.Interface;
using Script.Gameplay.Connect; using Script.Gameplay.Connect;

View File

@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Gameplay.Player; using Script.Gameplay.Player;
using UnityEngine; using UnityEngine;
using Script.Gameplay.Interface; using Script.Gameplay.Interface;

View File

@@ -1,5 +1,5 @@
using UnityEngine; using UnityEngine;
using Gameplay.Player; using Script.Gameplay.Player;
using System.Collections.Generic; using System.Collections.Generic;
using Script.Gameplay.Facility; using Script.Gameplay.Facility;

View File

@@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
/// <summary> /// <summary>
/// 通用第一人称射线检测,获取玩家注视的 GameObject。 /// 通用第一人称射线检测,获取玩家注视的 GameObject。

View File

@@ -2,7 +2,7 @@ using Core;
using UnityEngine; using UnityEngine;
using Script.Gameplay.Input; using Script.Gameplay.Input;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
/// <summary> /// <summary>
/// 玩家第一人称相机控制器 /// 玩家第一人称相机控制器

View File

@@ -5,7 +5,7 @@ using Script.Gameplay.Connect;
using Script.Gameplay.Input; using Script.Gameplay.Input;
using System; using System;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerConnectController : MonoBehaviour public class PlayerConnectController : MonoBehaviour
{ {

View File

@@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerConnectionLineController : MonoBehaviour public class PlayerConnectionLineController : MonoBehaviour
{ {

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@@ -1,13 +1,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Gameplay;
using Script.Gameplay.Interface; using Script.Gameplay.Interface;
using UnityEngine; using UnityEngine;
using Core; using Core;
using Script.Gameplay.Global; using Script.Gameplay.Global;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerController : MonoBehaviour, IDamageable public class PlayerController : MonoBehaviour, IDamageable
{ {

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@@ -3,7 +3,7 @@ using UnityEngine;
using Script.Gameplay.Interface; using Script.Gameplay.Interface;
using Script.Gameplay.Input; using Script.Gameplay.Input;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerEditController:MonoBehaviour public class PlayerEditController:MonoBehaviour
{ {

View File

@@ -3,7 +3,7 @@ using Script.Gameplay.Interface;
using System; using System;
using Script.Gameplay.Input; using Script.Gameplay.Input;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerInteractorController : MonoBehaviour public class PlayerInteractorController : MonoBehaviour
{ {

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@@ -3,7 +3,7 @@ using Core;
using Script.Gameplay.Input; using Script.Gameplay.Input;
using UnityEngine; using UnityEngine;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public class PlayerMoveController : MonoBehaviour public class PlayerMoveController : MonoBehaviour
{ {

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@@ -4,7 +4,7 @@ using UnityEngine;
using Core; using Core;
using Script.Gameplay.Global; using Script.Gameplay.Global;
namespace Gameplay.Player namespace Script.Gameplay.Player
{ {
public enum WatchMode public enum WatchMode
{ {

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@@ -1,6 +1,6 @@
using System; using System;
using Core; using Core;
using Gameplay.Player; using Script.Gameplay.Player;
using Script.Gameplay.Connect; using Script.Gameplay.Connect;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Core; using Core;
using Script.Gameplay.Interface; using Script.Gameplay.Interface;
using Gameplay.Player; using Script.Gameplay.Player;
using Script.Gameplay.Facility; using Script.Gameplay.Facility;
using UnityEngine; using UnityEngine;
using Script.Gameplay.Input; using Script.Gameplay.Input;

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@@ -1,6 +1,6 @@
using System; using System;
using Core; using Core;
using Gameplay.Player; using Script.Gameplay.Player;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;

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@@ -1,6 +1,6 @@
using System; using System;
using Core; using Core;
using Gameplay.Player; using Script.Gameplay.Player;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;