feat(): 大量更新
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24
Assets/Script/Gameplay/Card/CardEffect/EffectHandler.cs
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24
Assets/Script/Gameplay/Card/CardEffect/EffectHandler.cs
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using UnityEngine;
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namespace Gameplay
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{
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public static class EffectHandler
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{
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public static void Execute(EffectData effect, CardContext context)
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{
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switch (effect.type)
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{
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case EffectType.Damage:
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context.Enemy.TakeDamage(effect.value);
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break;
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case EffectType.Heal:
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context.Enemy.Heal(effect.value);
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break;
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default:
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Debug.Log($"未知效果类型: {effect.type}");
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break;
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}
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}
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}
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}
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