feat(): 大量更新
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58
Assets/Script/Gameplay/Player/PlayerInteractorController.cs
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58
Assets/Script/Gameplay/Player/PlayerInteractorController.cs
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using UnityEngine;
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using Share;
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using System;
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using Input;
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namespace Gameplay.Player
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{
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public class PlayerInteractorController : MonoBehaviour
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{
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[SerializeField] private float interactRange = 15f;
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[SerializeField] private LayerMask interactableLayer;
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[SerializeField] private Camera playerCamera;
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private IInteractable currentTarget;
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void Start()
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{
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playerCamera = GameObject.FindWithTag("MainCamera").GetComponent<Camera>();
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}
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void Update()
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{
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DetectInteractable();
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if (currentTarget != null && InputManager.Instance.InteractPressed)
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{
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currentTarget.Interact(this.gameObject);
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}
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}
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void DetectInteractable()
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{
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Ray ray = new Ray(playerCamera.transform.position, playerCamera.transform.forward);
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if (Physics.Raycast(ray, out RaycastHit hit, interactRange, interactableLayer))
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{
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currentTarget = hit.collider.GetComponent<IInteractable>();
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if (currentTarget != null)
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{
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// 这里可以显示交互提示UI,例如 “E - 开门”
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Debug.Log(currentTarget.GetInteractPrompt());
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}
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}
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else
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{
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currentTarget = null;
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}
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}
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void OnDrawGizmos()
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{
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if (playerCamera == null) return;
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Gizmos.color = Color.green;
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Vector3 origin = playerCamera.transform.position;
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Vector3 direction = playerCamera.transform.forward * interactRange;
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Gizmos.DrawLine(origin, origin + direction);
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}
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}
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}
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