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{fileID: 1423037664} + - {fileID: 1781028406820323425} + - {fileID: 6191742170513974480} diff --git a/Assets/Scenes/Test.unity.meta b/Assets/Scenes/Test.unity.meta new file mode 100644 index 0000000..fee016e --- /dev/null +++ b/Assets/Scenes/Test.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ba1c179ea1c89634a8d86462a3f693e2 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Gameplay/Facility/ButtonInteractController.cs b/Assets/Script/Gameplay/Facility/ButtonInteractController.cs new file mode 100644 index 0000000..9dfab46 --- /dev/null +++ b/Assets/Script/Gameplay/Facility/ButtonInteractController.cs @@ -0,0 +1,111 @@ +using System.Collections; +using UnityEngine; +using Script.Gameplay.Interface; +using Script.Gameplay.Connect; + +namespace Script.Gameplay.Facility +{ + public class ButtonInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable + { + #region Interactable + + public bool Interactable = true; + [SerializeField] private float signalDuration = 1.0f; // 信号持续时间(秒) + + public string GetInteractPrompt() + { + return "按F按下按钮"; + } + + public void Interact(GameObject interactor) + { + if (!Interactable) return; + StartCoroutine(SendSignalCoroutine(interactor)); + Debug.Log("Button pressed"); + } + + public void OnGazeEnter(GameObject editor) + { + // 可选:高亮按钮等 + } + + public void OnGazeExit(GameObject editor) + { + // 可选:取消高亮 + } + + private IEnumerator SendSignalCoroutine(GameObject sender) + { + SendSignal(true, sender); + // 按钮压下的动画或效果可以在这里添加 + + yield return new WaitForSeconds(signalDuration); + + SendSignal(false, sender); + // 按钮弹起的动画或效果可以在这里添加 + } + + #endregion + + #region EditableComponent + + [SerializeField] private bool isActive = true; + + public bool IsActive + { + get => isActive; + set + { + isActive = value; + Interactable = isActive; + } + } + + public string ComponentName { get; set; } = "Button"; + public LockLevel LockLevel => LockLevel.Red; + + #endregion + + #region Connectable + + public void OnGazeEnter() + { + } + + public void OnGazeExit() + { + } + + public Vector3 GetPosition() + { + return transform.position; + } + + public string GetConnectableName() + { + return gameObject.name; + } + + public ConnectionLine OutputConnectionLine { get; set; } + public ConnectionLine InputConnectionLine { get; set; } + + public bool IsConnectedOutput { get; set; } + public bool IsConnectedInput { get; set; } + + public void ReceiveSignal(bool active, GameObject sender) + { + // 按钮通常不响应输入信号,可留空或自定义逻辑 + } + + public void SendSignal(bool active, GameObject sender) + { + if (OutputConnectionLine != null) + { + OutputConnectionLine.ReceiveSignal(active); + } + } + + #endregion + } +} + diff --git a/Assets/Script/Gameplay/Facility/ButtonInteractController.cs.meta b/Assets/Script/Gameplay/Facility/ButtonInteractController.cs.meta new file mode 100644 index 0000000..fac94f8 --- /dev/null +++ b/Assets/Script/Gameplay/Facility/ButtonInteractController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7f5359facd804a0cb94d416c9c54a167 +timeCreated: 1760923022 \ No newline at end of file diff --git a/Assets/Script/Gameplay/Global/GameFlowManager.cs b/Assets/Script/Gameplay/Global/GameFlowManager.cs index fa23bba..32bbb81 100644 --- a/Assets/Script/Gameplay/Global/GameFlowManager.cs +++ b/Assets/Script/Gameplay/Global/GameFlowManager.cs @@ -7,26 +7,31 @@ namespace Script.Gameplay.Global { public enum GameState { - Boot, // 初始化 - MainMenu, // 主菜单 - Playing, // 游戏中 - Paused, // 暂停 - GameOver, // 游戏结束 - Victory // 胜利 + Boot, // 初始化 + MainMenu, // 主菜单 + Playing, // 游戏中 + Paused, // 暂停 + GameOver, // 游戏结束 + Victory // 胜利 } - + public class GameFlowManager : MonoSingleton { + public bool IsOpenRestartGameOnCountdownFinish = true; + private void Start() { GameCountdownManager.Instance.StartLevelTimer(); - GameCountdownManager.Instance.OnFinish.AddListener(RestartGame); + GameCountdownManager.Instance.OnFinish.AddListener(() => + { + if (IsOpenRestartGameOnCountdownFinish) RestartGame(); + } + ); } public void RestartGame() { GameManager.Instance.ReStartGame(); } - } } \ No newline at end of file diff --git a/Assets/Script/Gameplay/Player/PlayerConnectController.cs b/Assets/Script/Gameplay/Player/PlayerConnectController.cs index 0973827..0a9e076 100644 --- a/Assets/Script/Gameplay/Player/PlayerConnectController.cs +++ b/Assets/Script/Gameplay/Player/PlayerConnectController.cs @@ -103,6 +103,8 @@ namespace Gameplay.Player if (outTarget != null && inputTarget != null && outTarget != inputTarget) { ConnectionLine connectionLine = ConnectionLineManager.Instance.GenerateConnectionLine(outTarget, inputTarget); + outTarget.OutputConnectionLine = connectionLine; + inputTarget.InputConnectionLine = connectionLine; // 重置信号目标 outTarget = null; inputTarget = null; diff --git a/Assets/Script/Gameplay/UI/StartGameButton.cs b/Assets/Script/Gameplay/UI/StartGameButton.cs index 6bdbed2..676d38d 100644 --- a/Assets/Script/Gameplay/UI/StartGameButton.cs +++ b/Assets/Script/Gameplay/UI/StartGameButton.cs @@ -4,9 +4,10 @@ namespace UI { public class StartGameButton : UIBase { + public string levelName = "Level1"; public void StartGame() { - ScenesManager.Instance.LoadGameplay("Level1"); + ScenesManager.Instance.LoadGameplay(levelName); } } } \ No newline at end of file diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 580b5cc..ba35c11 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,4 +17,7 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Level1.unity guid: 99c9720ab356a0642a771bea13969a05 + - enabled: 1 + path: Assets/Scenes/Test.unity + guid: ba1c179ea1c89634a8d86462a3f693e2 m_configObjects: {}