refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了

This commit is contained in:
2025-10-21 16:40:41 +08:00
parent 1ce3d1a0d8
commit 93b83b3af3
37 changed files with 186 additions and 199 deletions

View File

@@ -13,7 +13,6 @@ GameObject:
- component: {fileID: 242555714111735108}
- component: {fileID: 4435893386940746007}
- component: {fileID: 2552293626926492943}
- component: {fileID: 3427371979469557628}
- component: {fileID: 1157280543463811332}
- component: {fileID: 9140300362975493256}
m_Layer: 0
@@ -136,18 +135,6 @@ SphereCollider:
serializedVersion: 3
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &3427371979469557628
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7979385610396712053}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &1157280543463811332
MonoBehaviour:
m_ObjectHideFlags: 0