refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了
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@@ -13,7 +13,6 @@ GameObject:
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- component: {fileID: 242555714111735108}
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- component: {fileID: 4435893386940746007}
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- component: {fileID: 2552293626926492943}
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- component: {fileID: 3427371979469557628}
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- component: {fileID: 1157280543463811332}
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- component: {fileID: 9140300362975493256}
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m_Layer: 0
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@@ -136,18 +135,6 @@ SphereCollider:
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serializedVersion: 3
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &3427371979469557628
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7979385610396712053}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1157280543463811332
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MonoBehaviour:
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m_ObjectHideFlags: 0
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