refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了
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@@ -12,7 +12,6 @@ GameObject:
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- component: {fileID: 8222817459474332972}
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- component: {fileID: 8915067524543900667}
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- component: {fileID: 2933073816800901446}
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- component: {fileID: 2654927572387158689}
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- component: {fileID: 162156210837205425}
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- component: {fileID: 4434834246038522293}
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m_Layer: 0
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@@ -108,18 +107,6 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &2654927572387158689
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2052340463965227198}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &162156210837205425
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MonoBehaviour:
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m_ObjectHideFlags: 0
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