refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了
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@@ -12,7 +12,6 @@ GameObject:
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- component: {fileID: 1966939443082034528}
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- component: {fileID: 1791426126632920350}
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- component: {fileID: 6559594074799131378}
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- component: {fileID: 2740601845815088892}
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- component: {fileID: 605469399670797709}
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- component: {fileID: 6634784627554641663}
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m_Layer: 0
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@@ -108,18 +107,6 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &2740601845815088892
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2729643726423589850}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &605469399670797709
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -133,7 +120,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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Interactable: 1
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isActive: 1
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--- !u!114 &6634784627554641663
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MonoBehaviour:
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m_ObjectHideFlags: 0
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