refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了
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@@ -43,7 +43,6 @@ GameObject:
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- component: {fileID: 7587903706495042174}
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- component: {fileID: 9191155306757799119}
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- component: {fileID: 8846970934275178021}
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- component: {fileID: 1219148107627415208}
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- component: {fileID: 8496958603087533895}
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- component: {fileID: 7351527485767933101}
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m_Layer: 0
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@@ -140,18 +139,6 @@ BoxCollider:
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &1219148107627415208
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5873928673589519195}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &8496958603087533895
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -183,3 +170,4 @@ MonoBehaviour:
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emitDirection: {x: 0, y: 0, z: 1}
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emitForce: 10
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emitInterval: 1
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destroyDelay: 5
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