refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了

This commit is contained in:
2025-10-21 16:40:41 +08:00
parent 1ce3d1a0d8
commit 93b83b3af3
37 changed files with 186 additions and 199 deletions

View File

@@ -43,7 +43,6 @@ GameObject:
- component: {fileID: 7587903706495042174}
- component: {fileID: 9191155306757799119}
- component: {fileID: 8846970934275178021}
- component: {fileID: 1219148107627415208}
- component: {fileID: 8496958603087533895}
- component: {fileID: 7351527485767933101}
m_Layer: 0
@@ -140,18 +139,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &1219148107627415208
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5873928673589519195}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &8496958603087533895
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -183,3 +170,4 @@ MonoBehaviour:
emitDirection: {x: 0, y: 0, z: 1}
emitForce: 10
emitInterval: 1
destroyDelay: 5