refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了

This commit is contained in:
2025-10-21 16:40:41 +08:00
parent 1ce3d1a0d8
commit 93b83b3af3
37 changed files with 186 additions and 199 deletions

View File

@@ -1,16 +1,16 @@
using UnityEngine;
using Script.Gameplay.Player;
using System.Collections.Generic;
using Script.Gameplay.Facility;
// using Script.Gameplay.Facility;
namespace Script.Gameplay.Interface
{
public interface IEditable
{
void OnGazeEnter(PlayerEditController editor); // 玩家开始注视时触发
void OnGazeExit(PlayerEditController editor); // 玩家停止注视时触发
void BeginEdit();
void EndEdit();
List<IEditableComponent> GetEditableComponents();
}
// public interface IEditable
// {
// void OnGazeEnter(PlayerEditController editor); // 玩家开始注视时触发
// void OnGazeExit(PlayerEditController editor); // 玩家停止注视时触发
// void BeginEdit();
// void EndEdit();
// List<IEditableComponent> GetEditableComponents();
// }
}