feat(Emmit): 实现发射器
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@@ -9,7 +9,7 @@ namespace Script.Gameplay.Interface
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public interface IEditableComponent
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{
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public bool IsActive { get; set; }
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public bool IsEditableActive { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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}
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