feat(Rigidbody Collider): 实现可编辑的Rigidbody 和 Collider

This commit is contained in:
2025-10-18 11:56:50 +08:00
parent 0716cbc0f7
commit ab403fac4b
6 changed files with 109 additions and 201 deletions

View File

@@ -0,0 +1,44 @@
using UnityEngine;
namespace Script.Gameplay.Facility
{
[RequireComponent(typeof(Collider))]
public class ColliderEditableController : MonoBehaviour, IEditableComponent
{
[SerializeField] private bool isActive = true;
public bool IsActive
{
get => isActive;
set
{
isActive = value;
// 具体被编辑的逻辑:开启或关闭碰撞体
if (_collider != null)
_collider.enabled = isActive;
}
}
public string ComponentName { get; set; } = "Collider";
public LockLevel LockLevel { get; } = LockLevel.Red;
private Collider _collider;
private void Awake()
{
_collider = GetComponent<Collider>();
// 应用序列化的初始状态
_collider.enabled = isActive;
}
#if UNITY_EDITOR
private void OnValidate()
{
// 在编辑器中即时生效
_collider = _collider == null ? GetComponent<Collider>() : _collider;
if (_collider != null)
_collider.enabled = isActive;
}
#endif
}
}