feat(Rigidbody Collider): 实现可编辑的Rigidbody 和 Collider

This commit is contained in:
2025-10-18 11:56:50 +08:00
parent 0716cbc0f7
commit ab403fac4b
6 changed files with 109 additions and 201 deletions

View File

@@ -0,0 +1,42 @@
using UnityEngine;
namespace Script.Gameplay.Facility
{
[RequireComponent(typeof(Rigidbody))]
public class RigidbodyEditableController : MonoBehaviour, IEditableComponent
{
[SerializeField] private bool isActive = true;
public bool IsActive
{
get => isActive;
set
{
isActive = value;
//具体被编辑的逻辑
_rigidbody.isKinematic = isActive;
}
}
public string ComponentName { get; set; } = "Rigidbody";
public LockLevel LockLevel { get; } = LockLevel.Red;
private Rigidbody _rigidbody;
private void Awake()
{
_rigidbody = GetComponent<Rigidbody>();
//应用序列化的初始状态
_rigidbody.isKinematic = isActive;
}
#if UNITY_EDITOR
private void OnValidate()
{
//在编辑器中即时生效
_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
if (_rigidbody != null)
_rigidbody.isKinematic = isActive;
}
#endif
}
}