feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制
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@@ -9,7 +9,8 @@ namespace Script.Gameplay.Facility
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public interface IEditableComponent
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{
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public bool IsActive { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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public void SetActive(bool active);
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}
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}
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