feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制
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@@ -182,17 +182,6 @@ namespace Script.Gameplay.Input
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ab4a9194-7003-42f9-a13b-f6edf0427a6e"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Interact"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""943ba523-b024-410e-a250-735a5ffdf786"",
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