feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制

This commit is contained in:
2025-10-18 11:00:06 +08:00
parent 2614dab342
commit b4f229d29e
85 changed files with 13841 additions and 51 deletions

View File

@@ -146,6 +146,7 @@ namespace UI
var viewer = go.GetComponent<EditableComponentViewer>();
if (viewer != null)
{
viewer.SetComponent(components[i]); // 注入此UI需要的组件数据
componentViewers.Add(viewer);
}