feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制
This commit is contained in:
@@ -146,6 +146,7 @@ namespace UI
|
||||
var viewer = go.GetComponent<EditableComponentViewer>();
|
||||
if (viewer != null)
|
||||
{
|
||||
viewer.SetComponent(components[i]); // 注入此UI需要的组件数据
|
||||
componentViewers.Add(viewer);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user