chore():整理了一下文件夹和玩家的血量逻辑
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8
Assets/Prefab/Gameplay/Manager.meta
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8
Assets/Prefab/Gameplay/Manager.meta
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fileFormatVersion: 2
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guid: 49ee637d3cf0ce241a071cfa66b2ad6c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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46
Assets/Prefab/Gameplay/Manager/InputManager.prefab
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46
Assets/Prefab/Gameplay/Manager/InputManager.prefab
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &5223255733355640781
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1586746027131230676}
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- component: {fileID: 7124990002325753382}
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m_Layer: 0
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m_Name: InputManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1586746027131230676
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5223255733355640781}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.51336026, y: 0.37061486, z: 1.5721664}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &7124990002325753382
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5223255733355640781}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c9d73a7b65ad4d43a9587b5060528a3c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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7
Assets/Prefab/Gameplay/Manager/InputManager.prefab.meta
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7
Assets/Prefab/Gameplay/Manager/InputManager.prefab.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 2a2113dbf189fbd44bca90f4df91f338
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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