chore():整理了一下文件夹和玩家的血量逻辑
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Assets/Script/Gameplay/Interface/IDamageable.cs
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8
Assets/Script/Gameplay/Interface/IDamageable.cs
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namespace Interface
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{
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public interface IDamageable
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{
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public void TakeDamage(int damage);
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public void Heal(int heal);
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}
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}
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Assets/Script/Gameplay/Interface/IDamageable.cs.meta
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Assets/Script/Gameplay/Interface/IDamageable.cs.meta
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fileFormatVersion: 2
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guid: 86b0cd642bb840a49e1ff26b4da53132
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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