feat(Connect): 完成连线基本玩法,

This commit is contained in:
2025-10-19 19:38:52 +08:00
parent e14e8925de
commit f3d73ab65a
34 changed files with 2528 additions and 988 deletions

View File

@@ -0,0 +1,63 @@
using System;
using Core;
using Gameplay.Player;
using Script.Gameplay.Connect;
using TMPro;
using UnityEngine;
namespace UI
{
public class PlayerConnectViewer : UIBase
{
public TMP_Text inputText;
public TMP_Text outputText;
private PlayerConnectController _playerConnectController;
private PlayerWatchModeController _playerWatchModeController;
private void Awake()
{
ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
ControllerLocator.Instance.TryGetWait<PlayerWatchModeController>(OnGetWatchModeController);
}
private void OnGetConnectController(PlayerConnectController controller)
{
_playerConnectController = controller;
_playerConnectController.OnSetInputTarget += UpdateInputText;
_playerConnectController.OnSetOutputTarget += UpdateOutputText;
UpdateInputText(null);
UpdateOutputText(null);
}
private void UpdateInputText(IConnectable input)
{
string text = input != null ? input.GetConnectableName() : "None";
if (inputText != null)
{
inputText.text = "Input: " + text;
}
}
private void UpdateOutputText(IConnectable output)
{
string text = output != null ? output.GetConnectableName() : "None";
if (outputText != null)
{
outputText.text = "Output: " + text;
}
}
private void OnGetWatchModeController(PlayerWatchModeController controller)
{
_playerWatchModeController = controller;
_playerWatchModeController.OnEnterWatchMode += (mode) =>
{
if (mode == WatchMode.Outside) Show();
};
_playerWatchModeController.OnExitWatchMode += (mode) =>
{
if (mode == WatchMode.Outside) Hide();
};
}
}
}