feat(Edit): 现在玩家按E可以直接对可编辑物体进行编辑
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@@ -48,14 +48,14 @@ namespace Script.Gameplay.Facility
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{
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// 逆时针旋转90度
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transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles + new Vector3(0, -90, 0));
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Debug.Log("Open door");
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// Debug.Log("Open door");
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}
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private void CloseDoor()
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{
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// 顺时针旋转90度
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transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles + new Vector3(0, 90, 0));
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Debug.Log("Close door");
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// Debug.Log("Close door");
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}
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#endregion
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