feat(Edit): 现在玩家按E可以直接对可编辑物体进行编辑
This commit is contained in:
@@ -2,21 +2,30 @@ using Core;
|
||||
using UnityEngine;
|
||||
using Script.Gameplay.Interface;
|
||||
using Script.Gameplay.Input;
|
||||
using System;
|
||||
using Script.Gameplay.Global;
|
||||
|
||||
namespace Script.Gameplay.Player
|
||||
{
|
||||
public class PlayerEditController:MonoBehaviour
|
||||
public class PlayerEditController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private FirstPersonRaycaster raycaster; // 新增:第一人称射线检测器
|
||||
public bool IsEnableEditing = true; // 是否启用编辑功能
|
||||
private bool isEditing = false; // 当前是否处于编辑状态
|
||||
public event Action<IEditable> OnBeginEditTarget;
|
||||
public event Action<IEditable> OnEndEditTarget;
|
||||
|
||||
private IEditable currentTarget; // 射线命中的当前可编辑对象(用于按键交互)
|
||||
private IEditable previousGazedTarget; // 上一次注视的对象(用于注视进入/离开事件)
|
||||
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private TimePauseManager timePauseManager;
|
||||
void Start()
|
||||
{
|
||||
inputManager = InputManager.Instance;
|
||||
inputManager.Input.Player.Edit.performed += context => EditTarget();
|
||||
timePauseManager = TimePauseManager.Instance;
|
||||
if (raycaster == null)
|
||||
raycaster = GetComponent<FirstPersonRaycaster>() ?? GetComponentInChildren<FirstPersonRaycaster>();
|
||||
if (raycaster == null)
|
||||
@@ -24,7 +33,6 @@ namespace Script.Gameplay.Player
|
||||
if (raycaster == null)
|
||||
Debug.LogWarning("FirstPersonRaycaster not found! Please assign or add it to the player.");
|
||||
ControllerLocator.Instance.Register(this);
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -62,6 +70,36 @@ namespace Script.Gameplay.Player
|
||||
return currentTarget;
|
||||
}
|
||||
|
||||
private void EditTarget()
|
||||
{
|
||||
if (isEditing)
|
||||
{
|
||||
isEditing = false;
|
||||
OnEndEditTarget?.Invoke(currentTarget);
|
||||
inputManager.SetCursorState(false, CursorLockMode.Locked);
|
||||
inputManager.SetInputForLook(true);
|
||||
inputManager.SetInputForMove(true);
|
||||
if (timePauseManager != null)
|
||||
{
|
||||
timePauseManager.SetPaused(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentTarget == null) return;
|
||||
if (!IsEnableEditing) return;
|
||||
isEditing = true;
|
||||
OnBeginEditTarget?.Invoke(currentTarget);
|
||||
inputManager.SetCursorState(true, CursorLockMode.Confined);
|
||||
inputManager.SetInputForLook(false);
|
||||
inputManager.SetInputForMove(false);
|
||||
if (timePauseManager != null)
|
||||
{
|
||||
timePauseManager.SetPaused(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
// 交由 FirstPersonRaycaster 绘制射线
|
||||
|
@@ -9,7 +9,6 @@ namespace Script.Gameplay.Player
|
||||
public enum WatchMode
|
||||
{
|
||||
Normal,
|
||||
Inside,
|
||||
Outside
|
||||
}
|
||||
|
||||
@@ -21,7 +20,7 @@ namespace Script.Gameplay.Player
|
||||
private InputManager inputManager;
|
||||
private TimePauseManager timePauseManager;
|
||||
private PlayerInteractorController playerInteractorController;
|
||||
private PlayerConnectController _playerConnectController;
|
||||
private PlayerConnectController playerConnectController;
|
||||
private WatchMode previousMode = WatchMode.Normal;
|
||||
private WatchMode currentMode = WatchMode.Normal;
|
||||
|
||||
@@ -45,12 +44,12 @@ namespace Script.Gameplay.Player
|
||||
inputManager = InputManager.Instance;
|
||||
timePauseManager = TimePauseManager.Instance;
|
||||
playerInteractorController = GetComponent<PlayerInteractorController>();
|
||||
_playerConnectController = GetComponent<PlayerConnectController>();
|
||||
playerConnectController = GetComponent<PlayerConnectController>();
|
||||
|
||||
var input = inputManager.Input;
|
||||
input.Player.SwitchWatchMode.performed += ctx =>
|
||||
{
|
||||
var modeTemp = (WatchMode)(((int)CurrentWatchMode + 1) % 3);
|
||||
var modeTemp = (WatchMode)(((int)CurrentWatchMode + 1) % Enum.GetNames(typeof(WatchMode)).Length);
|
||||
CurrentWatchMode = modeTemp;
|
||||
};
|
||||
;
|
||||
@@ -69,61 +68,31 @@ namespace Script.Gameplay.Player
|
||||
inputManager.SetCursorState(false, CursorLockMode.Locked);
|
||||
inputManager.SetInputForLook(true);
|
||||
inputManager.SetInputForMove(true);
|
||||
if (timePauseManager != null)
|
||||
{
|
||||
timePauseManager.SetPaused(false);
|
||||
}
|
||||
|
||||
if (playerInteractorController != null)
|
||||
{
|
||||
playerInteractorController.SetPlayerInteractionEnabled(true);
|
||||
}
|
||||
|
||||
if (_playerConnectController != null)
|
||||
if (playerConnectController != null)
|
||||
{
|
||||
_playerConnectController.IsEnableConnecting = false;
|
||||
playerConnectController.IsEnableConnecting = false;
|
||||
}
|
||||
|
||||
break;
|
||||
case WatchMode.Inside:
|
||||
SetSeeLines(false);
|
||||
inputManager.SetCursorState(true, CursorLockMode.Confined);
|
||||
inputManager.SetInputForLook(false);
|
||||
inputManager.SetInputForMove(false);
|
||||
if (timePauseManager != null)
|
||||
{
|
||||
timePauseManager.SetPaused(true);
|
||||
}
|
||||
|
||||
if (playerInteractorController != null)
|
||||
{
|
||||
playerInteractorController.SetPlayerInteractionEnabled(false);
|
||||
}
|
||||
|
||||
if (_playerConnectController != null)
|
||||
{
|
||||
_playerConnectController.IsEnableConnecting = false;
|
||||
}
|
||||
|
||||
break;
|
||||
case WatchMode.Outside:
|
||||
SetSeeLines(true);
|
||||
inputManager.SetCursorState(false, CursorLockMode.Locked);
|
||||
inputManager.SetInputForLook(true);
|
||||
inputManager.SetInputForMove(true);
|
||||
if (timePauseManager != null)
|
||||
{
|
||||
timePauseManager.SetPaused(false);
|
||||
}
|
||||
|
||||
if (playerInteractorController != null)
|
||||
{
|
||||
playerInteractorController.SetPlayerInteractionEnabled(true);
|
||||
}
|
||||
|
||||
if (_playerConnectController != null)
|
||||
if (playerConnectController != null)
|
||||
{
|
||||
_playerConnectController.IsEnableConnecting = true;
|
||||
playerConnectController.IsEnableConnecting = true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
Reference in New Issue
Block a user