feat(Edit): 现在玩家按E可以直接对可编辑物体进行编辑

This commit is contained in:
2025-10-21 13:41:51 +08:00
parent d3eed0945c
commit f71ef8cae9
4 changed files with 70 additions and 100 deletions

View File

@@ -9,7 +9,6 @@ namespace Script.Gameplay.Player
public enum WatchMode
{
Normal,
Inside,
Outside
}
@@ -21,7 +20,7 @@ namespace Script.Gameplay.Player
private InputManager inputManager;
private TimePauseManager timePauseManager;
private PlayerInteractorController playerInteractorController;
private PlayerConnectController _playerConnectController;
private PlayerConnectController playerConnectController;
private WatchMode previousMode = WatchMode.Normal;
private WatchMode currentMode = WatchMode.Normal;
@@ -45,12 +44,12 @@ namespace Script.Gameplay.Player
inputManager = InputManager.Instance;
timePauseManager = TimePauseManager.Instance;
playerInteractorController = GetComponent<PlayerInteractorController>();
_playerConnectController = GetComponent<PlayerConnectController>();
playerConnectController = GetComponent<PlayerConnectController>();
var input = inputManager.Input;
input.Player.SwitchWatchMode.performed += ctx =>
{
var modeTemp = (WatchMode)(((int)CurrentWatchMode + 1) % 3);
var modeTemp = (WatchMode)(((int)CurrentWatchMode + 1) % Enum.GetNames(typeof(WatchMode)).Length);
CurrentWatchMode = modeTemp;
};
;
@@ -69,61 +68,31 @@ namespace Script.Gameplay.Player
inputManager.SetCursorState(false, CursorLockMode.Locked);
inputManager.SetInputForLook(true);
inputManager.SetInputForMove(true);
if (timePauseManager != null)
{
timePauseManager.SetPaused(false);
}
if (playerInteractorController != null)
{
playerInteractorController.SetPlayerInteractionEnabled(true);
}
if (_playerConnectController != null)
if (playerConnectController != null)
{
_playerConnectController.IsEnableConnecting = false;
playerConnectController.IsEnableConnecting = false;
}
break;
case WatchMode.Inside:
SetSeeLines(false);
inputManager.SetCursorState(true, CursorLockMode.Confined);
inputManager.SetInputForLook(false);
inputManager.SetInputForMove(false);
if (timePauseManager != null)
{
timePauseManager.SetPaused(true);
}
if (playerInteractorController != null)
{
playerInteractorController.SetPlayerInteractionEnabled(false);
}
if (_playerConnectController != null)
{
_playerConnectController.IsEnableConnecting = false;
}
break;
case WatchMode.Outside:
SetSeeLines(true);
inputManager.SetCursorState(false, CursorLockMode.Locked);
inputManager.SetInputForLook(true);
inputManager.SetInputForMove(true);
if (timePauseManager != null)
{
timePauseManager.SetPaused(false);
}
if (playerInteractorController != null)
{
playerInteractorController.SetPlayerInteractionEnabled(true);
}
if (_playerConnectController != null)
if (playerConnectController != null)
{
_playerConnectController.IsEnableConnecting = true;
playerConnectController.IsEnableConnecting = true;
}
break;