fix(): 修复Rigidbody无法正常下落的BUG

This commit is contained in:
2025-10-20 09:23:04 +08:00
parent 06b253da24
commit fc91a61930

View File

@@ -15,7 +15,7 @@ namespace Script.Gameplay.Facility
{
isActive = value;
//具体被编辑的逻辑
_rigidbody.isKinematic = isActive;
_rigidbody.isKinematic = !isActive;
}
}
@@ -27,7 +27,7 @@ namespace Script.Gameplay.Facility
{
_rigidbody = GetComponent<Rigidbody>();
//应用序列化的初始状态
_rigidbody.isKinematic = isActive;
_rigidbody.isKinematic = !isActive;
}
#if UNITY_EDITOR
@@ -36,7 +36,7 @@ namespace Script.Gameplay.Facility
//在编辑器中即时生效
_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
if (_rigidbody != null)
_rigidbody.isKinematic = isActive;
_rigidbody.isKinematic = !isActive;
}
#endif
}