From fc91a619304c8008fb3c40d5dce9f903485601f4 Mon Sep 17 00:00:00 2001 From: GanX <2423855310@qq.com> Date: Mon, 20 Oct 2025 09:23:04 +0800 Subject: [PATCH] =?UTF-8?q?fix():=20=E4=BF=AE=E5=A4=8DRigidbody=E6=97=A0?= =?UTF-8?q?=E6=B3=95=E6=AD=A3=E5=B8=B8=E4=B8=8B=E8=90=BD=E7=9A=84BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Script/Gameplay/Facility/RigidbodyEditableController.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Script/Gameplay/Facility/RigidbodyEditableController.cs b/Assets/Script/Gameplay/Facility/RigidbodyEditableController.cs index 0dd7672..cdf43dc 100644 --- a/Assets/Script/Gameplay/Facility/RigidbodyEditableController.cs +++ b/Assets/Script/Gameplay/Facility/RigidbodyEditableController.cs @@ -15,7 +15,7 @@ namespace Script.Gameplay.Facility { isActive = value; //具体被编辑的逻辑 - _rigidbody.isKinematic = isActive; + _rigidbody.isKinematic = !isActive; } } @@ -27,7 +27,7 @@ namespace Script.Gameplay.Facility { _rigidbody = GetComponent(); //应用序列化的初始状态 - _rigidbody.isKinematic = isActive; + _rigidbody.isKinematic = !isActive; } #if UNITY_EDITOR @@ -36,7 +36,7 @@ namespace Script.Gameplay.Facility //在编辑器中即时生效 _rigidbody = _rigidbody == null ? GetComponent() : _rigidbody; if (_rigidbody != null) - _rigidbody.isKinematic = isActive; + _rigidbody.isKinematic = !isActive; } #endif }