fix(): 修复Rigidbody无法正常下落的BUG

This commit is contained in:
2025-10-20 09:23:04 +08:00
parent 06b253da24
commit fc91a61930

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@@ -15,7 +15,7 @@ namespace Script.Gameplay.Facility
{ {
isActive = value; isActive = value;
//具体被编辑的逻辑 //具体被编辑的逻辑
_rigidbody.isKinematic = isActive; _rigidbody.isKinematic = !isActive;
} }
} }
@@ -27,7 +27,7 @@ namespace Script.Gameplay.Facility
{ {
_rigidbody = GetComponent<Rigidbody>(); _rigidbody = GetComponent<Rigidbody>();
//应用序列化的初始状态 //应用序列化的初始状态
_rigidbody.isKinematic = isActive; _rigidbody.isKinematic = !isActive;
} }
#if UNITY_EDITOR #if UNITY_EDITOR
@@ -36,7 +36,7 @@ namespace Script.Gameplay.Facility
//在编辑器中即时生效 //在编辑器中即时生效
_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody; _rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
if (_rigidbody != null) if (_rigidbody != null)
_rigidbody.isKinematic = isActive; _rigidbody.isKinematic = !isActive;
} }
#endif #endif
} }