fix(): 修复Rigidbody无法正常下落的BUG
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@@ -15,7 +15,7 @@ namespace Script.Gameplay.Facility
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{
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{
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isActive = value;
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isActive = value;
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//具体被编辑的逻辑
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//具体被编辑的逻辑
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_rigidbody.isKinematic = isActive;
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_rigidbody.isKinematic = !isActive;
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}
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace Script.Gameplay.Facility
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{
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{
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_rigidbody = GetComponent<Rigidbody>();
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_rigidbody = GetComponent<Rigidbody>();
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//应用序列化的初始状态
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//应用序列化的初始状态
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_rigidbody.isKinematic = isActive;
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_rigidbody.isKinematic = !isActive;
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@@ -36,7 +36,7 @@ namespace Script.Gameplay.Facility
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//在编辑器中即时生效
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//在编辑器中即时生效
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_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
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_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
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if (_rigidbody != null)
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if (_rigidbody != null)
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_rigidbody.isKinematic = isActive;
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_rigidbody.isKinematic = !isActive;
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}
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}
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#endif
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#endif
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}
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}
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