Compare commits

..

6 Commits

34 changed files with 1008 additions and 210 deletions

View File

@@ -0,0 +1,149 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1079693037897703353
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3692176305921728328}
- component: {fileID: 1875558020952416763}
- component: {fileID: 6958443043046651409}
- component: {fileID: 3036000835194628394}
- component: {fileID: 9057593411103083886}
- component: {fileID: 7384438008133576482}
- component: {fileID: 2187320556207737093}
m_Layer: 0
m_Name: NumberSlot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3692176305921728328
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 10, y: 0.8, z: -5}
m_LocalScale: {x: 1.5, y: 1.5, z: 0.15}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1875558020952416763
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6958443043046651409
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &3036000835194628394
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &9057593411103083886
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &7384438008133576482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2791e039b8344f45ad6dc86f5188d82d, type: 3}
m_Name:
m_EditorClassIdentifier:
isActive: 1
--- !u!114 &2187320556207737093
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1079693037897703353}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 301178d89b6b43e0844e3d39aa579442, type: 3}
m_Name:
m_EditorClassIdentifier:
currentNumber: 0
correctNumber: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 17ad2833fef1bc044bcc25a227730d74
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -328,9 +328,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5981311fef324f939be05186f7936173, type: 3}
m_Name:
m_EditorClassIdentifier:
IsEnableConnecting: 1
raycaster: {fileID: 8217262775185484522}
linePrefab: {fileID: 2140853775088731430, guid: 5ded9ec889d81364ba1dd360c848f147,
type: 3}
maxConnectDistance: 10.5
--- !u!1 &3610935294554348573
GameObject:
m_ObjectHideFlags: 0

View File

@@ -11,11 +11,10 @@ GameObject:
- component: {fileID: 8123550679489282954}
- component: {fileID: 2493044360019674672}
- component: {fileID: 1538197780757662793}
- component: {fileID: 3944240041841304458}
- component: {fileID: 8785614081330407045}
- component: {fileID: 220912239936987690}
- component: {fileID: 7681678543859060545}
- component: {fileID: -7803032184951374842}
- component: {fileID: 4542395966412092557}
m_Layer: 0
m_Name: PressurePlate
m_TagString: Untagged
@@ -88,33 +87,6 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!54 &3944240041841304458
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2191333364839819432}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!65 &8785614081330407045
BoxCollider:
m_ObjectHideFlags: 0
@@ -149,19 +121,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
isActive: 1
--- !u!114 &7681678543859060545
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2191333364839819432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 06015834a0da4561ba47d104b73171a4, type: 3}
m_Name:
m_EditorClassIdentifier:
isActive: 1
--- !u!114 &-7803032184951374842
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -180,3 +139,15 @@ MonoBehaviour:
m_Bits: 4294967295
plateSize: {x: 1.2, y: 0.4, z: 1.2}
plateOffset: {x: 0, y: 0.5, z: 0}
--- !u!114 &4542395966412092557
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2191333364839819432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@@ -192,6 +192,18 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 2a2113dbf189fbd44bca90f4df91f338, type: 3}
--- !u!114 &183959152 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 605469399670797709, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
m_PrefabInstance: {fileID: 2088331975902746738}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3bdc5380046d4cacb0dd579877f320eb, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &410087039
GameObject:
m_ObjectHideFlags: 0
@@ -310,6 +322,74 @@ MonoBehaviour:
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 1
--- !u!1001 &473911345
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.z
value: 10
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2052340463965227198, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_Name
value: Button (2)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ddd89e93db279184daa80d86bd4e770f, type: 3}
--- !u!1001 &769057572
PrefabInstance:
m_ObjectHideFlags: 0
@@ -378,6 +458,74 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 9e2e93bf07726014bac5a458c32e697f, type: 3}
--- !u!1001 &865274353
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.x
value: 10
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.6
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.z
value: 10
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2052340463965227198, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_Name
value: Button (1)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ddd89e93db279184daa80d86bd4e770f, type: 3}
--- !u!1001 &993640446
PrefabInstance:
m_ObjectHideFlags: 0
@@ -446,6 +594,86 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b3e24e2df98d14e4ebc08cc68c071afa, type: 3}
--- !u!1001 &1240498723
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.x
value: -5
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.z
value: -5
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2052340463965227198, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_Name
value: Button (3)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ddd89e93db279184daa80d86bd4e770f, type: 3}
--- !u!114 &1240498724 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 4434834246038522293, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
m_PrefabInstance: {fileID: 1240498723}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7f5359facd804a0cb94d416c9c54a167, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1274249800
GameObject:
m_ObjectHideFlags: 0
@@ -688,6 +916,74 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 781c629235eee4f4eb34f1e763aa7f67, type: 3}
--- !u!1001 &1751629950
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.x
value: -5
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.z
value: 10
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2729643726423589850, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_Name
value: Door (3)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b3e24e2df98d14e4ebc08cc68c071afa, type: 3}
--- !u!1001 &1948851238
PrefabInstance:
m_ObjectHideFlags: 0
@@ -787,6 +1083,74 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &2032802597
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.x
value: 15
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 77361986880837193, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2729643726423589850, guid: b3e24e2df98d14e4ebc08cc68c071afa,
type: 3}
propertyPath: m_Name
value: Door (4)
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b3e24e2df98d14e4ebc08cc68c071afa, type: 3}
--- !u!1001 &366996911271636373
PrefabInstance:
m_ObjectHideFlags: 0
@@ -991,6 +1355,74 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b3e24e2df98d14e4ebc08cc68c071afa, type: 3}
--- !u!1001 &3372472533242412945
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1079693037897703353, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_Name
value: NumberSlot
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalPosition.x
value: 15
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalPosition.y
value: 1.5
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalPosition.z
value: -5
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3692176305921728328, guid: 17ad2833fef1bc044bcc25a227730d74,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 17ad2833fef1bc044bcc25a227730d74, type: 3}
--- !u!1001 &6191742170513974480
PrefabInstance:
m_ObjectHideFlags: 0
@@ -1002,17 +1434,17 @@ PrefabInstance:
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.x
value: -5
value: 5
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.y
value: 1
value: 1.3
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
propertyPath: m_LocalPosition.z
value: -5
value: 10
objectReference: {fileID: 0}
- target: {fileID: 502199709937918930, guid: ddd89e93db279184daa80d86bd4e770f,
type: 3}
@@ -1208,6 +1640,21 @@ PrefabInstance:
propertyPath: m_Name
value: ConnectionManager
objectReference: {fileID: 0}
- target: {fileID: 6919868315282518728, guid: e6007da0e1121fd4ab3b932c054f6256,
type: 3}
propertyPath: preConnectionLines.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6919868315282518728, guid: e6007da0e1121fd4ab3b932c054f6256,
type: 3}
propertyPath: preConnectionLines.Array.data[0].source
value:
objectReference: {fileID: 1240498724}
- target: {fileID: 6919868315282518728, guid: e6007da0e1121fd4ab3b932c054f6256,
type: 3}
propertyPath: preConnectionLines.Array.data[0].target
value:
objectReference: {fileID: 183959152}
- target: {fileID: 8209060139561151121, guid: e6007da0e1121fd4ab3b932c054f6256,
type: 3}
propertyPath: m_LocalPosition.x
@@ -1277,9 +1724,15 @@ SceneRoots:
- {fileID: 7020889523296792185}
- {fileID: 2021089518}
- {fileID: 2088331975902746738}
- {fileID: 1751629950}
- {fileID: 1948851238}
- {fileID: 993640446}
- {fileID: 2032802597}
- {fileID: 1781028406820323425}
- {fileID: 366996911271636373}
- {fileID: 6191742170513974480}
- {fileID: 1240498723}
- {fileID: 473911345}
- {fileID: 865274353}
- {fileID: 6350903300567888677}
- {fileID: 3372472533242412945}

View File

@@ -6,61 +6,73 @@ namespace Script.Gameplay.Connect
// 只负责在场景中绘制连接线,并处理信号传递
public class ConnectionLine : MonoBehaviour
{
[SerializeField] private MonoBehaviour monoSource;
[SerializeField] private MonoBehaviour monoTarget;
private IConnectable _output;
private IConnectable _input;
[SerializeField] private MonoBehaviour monoPointA;
[SerializeField] private MonoBehaviour monoPointB;
private IConnectable _pointA;
private IConnectable _pointB;
private LineRenderer line;
private void Awake()
{
_output = monoSource as IConnectable;
_input = monoTarget as IConnectable;
_pointA = monoPointA as IConnectable;
_pointB = monoPointB as IConnectable;
line = GetComponent<LineRenderer>();
if (_output != null && _input != null)
{
SetConnectable(_output, _input);
}
SetLineRendererPositions();
}
public void SetConnectable(IConnectable output, IConnectable input)
public void SetConnectable(IConnectable pointA, IConnectable pointB)
{
_output = output;
_input = input;
_output.IsConnectedOutput = true;
_input.IsConnectedInput = true;
if(pointA == null || pointB == null)
{
Debug.Log("ConnectionLine requires two valid IConnectable points.");
return;
}
if (pointA == pointB)
{
Debug.Log("ConnectionLine cannot connect the same point.");
return;
}
_pointA = pointA;
_pointB = pointB;
pointA.ConnectionLines.Add(this);
pointB.ConnectionLines.Add(this);
SetLineRendererPositions();
}
private void SetLineRendererPositions()
{
if (_pointA != null && _pointB != null)
{
line.SetPositions(new Vector3[]
{
_output.GetPosition(),
_input.GetPosition()
_pointA.GetPosition(),
_pointB.GetPosition()
});
}
public void ReceiveSignal(bool active)
{
SendSignal(active);
}
private void SendSignal(bool active)
public void SignalActive(bool active, GameObject sender)
{
_input.ReceiveSignal(active,this.gameObject);
if (_pointA != null && _pointB != null)
{
if (sender == _pointA.GetGameObject())
{
_pointB.SignalActive(active, sender);
}
else if (sender == _pointB.GetGameObject())
{
_pointA.SignalActive(active, sender);
}
}
}
private void OnDestroy()
{
if (_output != null)
{
_output.IsConnectedOutput = false;
}
if (_input != null)
{
_input.IsConnectedInput = false;
}
_pointA.ConnectionLines.Remove(this);
_pointB.ConnectionLines.Remove(this);
}
}
}

View File

@@ -1,25 +1,73 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using Core;
namespace Script.Gameplay.Connect
{
[Serializable]
public class PreviousConnection
{
public int PreConnectionID;
public MonoBehaviour source;
public MonoBehaviour target;
}
public class ConnectionLineManager : MonoSingleton<ConnectionLineManager>
{
[SerializeField] private GameObject linePrefab;
public List<ConnectionLine> connectionLines = new List<ConnectionLine>();
[SerializeField]private List<PreviousConnection> preConnectionLines = new List<PreviousConnection>();
private List<ConnectionLine> connectionLines = new List<ConnectionLine>();
public ConnectionLine GenerateConnectionLine(IConnectable source, IConnectable target)
private void Start()
{
GeneratePreviousConnectionLines(preConnectionLines);
}
public ConnectionLine GenerateConnectionLine(IConnectable a, IConnectable b)
{
GameObject lineObject = Instantiate(linePrefab, this.transform);
ConnectionLine connectionLine = lineObject.GetComponent<ConnectionLine>();
if (connectionLine != null)
{
connectionLine.SetConnectable(source, target);
connectionLine.SetConnectable(a, b);
connectionLines.Add(connectionLine);
return connectionLine;
}
return null;
}
public void CutTargetConnectionLines(IConnectable target)
{
List<ConnectionLine> linesToRemove = new List<ConnectionLine>();
foreach (var line in connectionLines)
{
if (line != null && (line.Equals(target)))
{
linesToRemove.Add(line);
}
}
foreach (var line in linesToRemove)
{
connectionLines.Remove(line);
Destroy(line.gameObject);
}
}
public void GeneratePreviousConnectionLines(List<PreviousConnection> previousConnections)
{
foreach (var preConnection in previousConnections)
{
IConnectable source = preConnection.source as IConnectable;
IConnectable target = preConnection.target as IConnectable;
if (source != null && target != null)
{
GenerateConnectionLine(source, target);
}
else
{
Debug.Log(preConnection.PreConnectionID + " connection failed to load.");
}
}
}
}
}

View File

@@ -8,12 +8,9 @@ namespace Script.Gameplay.Connect
void OnGazeEnter(); // 玩家开始注视时触发
void OnGazeExit(); // 玩家停止注视时触发
Vector3 GetPosition(); // 获取连接点位置
GameObject GetGameObject(); // 获取连接点物体
string GetConnectableName(); // 获取连接点名称
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
bool IsConnectedOutput { get; set; } // 是否作为输出端连接
bool IsConnectedInput { get; set; } // 是否作为输入端连接
void ReceiveSignal(bool active, GameObject sender); // 接收信号
void SendSignal(bool active, GameObject sender); // 发出信号
public List<ConnectionLine> ConnectionLines { get; set; }
void SignalActive(bool active, GameObject sender); // 被激活
}
}

View File

@@ -0,0 +1,8 @@
using UnityEngine;
namespace Script.Gameplay.Connect
{
public interface ISignalSender
{
public void SendSignal(bool active);
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dc3af72006f342c3b8b7526a5b09e6ee
timeCreated: 1760958923

View File

@@ -1,11 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility
{
public class ButtonInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable
public class ButtonInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable, ISignalSender
{
#region Interactable
@@ -20,7 +21,7 @@ namespace Script.Gameplay.Facility
public void Interact(GameObject interactor)
{
if (!Interactable) return;
StartCoroutine(SendSignalCoroutine(interactor));
StartCoroutine(SendSignalCoroutine());
Debug.Log("Button pressed");
}
@@ -34,14 +35,15 @@ namespace Script.Gameplay.Facility
// 可选:取消高亮
}
private IEnumerator SendSignalCoroutine(GameObject sender)
private IEnumerator SendSignalCoroutine()
{
SendSignal(true, sender);
SendSignal(true);
Interactable = false;
// 按钮压下的动画或效果可以在这里添加
yield return new WaitForSeconds(signalDuration);
SendSignal(false, sender);
SendSignal(false);
Interactable = true;
// 按钮弹起的动画或效果可以在这里添加
}
@@ -81,27 +83,30 @@ namespace Script.Gameplay.Facility
return transform.position;
}
public GameObject GetGameObject()
{
return gameObject;
}
public string GetConnectableName()
{
return gameObject.name;
}
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
public bool IsConnectedOutput { get; set; }
public bool IsConnectedInput { get; set; }
public void ReceiveSignal(bool active, GameObject sender)
public List<ConnectionLine> ConnectionLines { get; set; } = new List<ConnectionLine>();
public void SignalActive(bool active, GameObject sender)
{
// 按钮通常不响应输入信号,可留空或自定义逻辑
// 按钮通常不接收信号,因此这里可以留空
}
public void SendSignal(bool active, GameObject sender)
public void SendSignal(bool active)
{
if (OutputConnectionLine != null)
if (ConnectionLines != null)
{
OutputConnectionLine.ReceiveSignal(active);
foreach (var line in ConnectionLines)
{
line.SignalActive(active, this.gameObject);
}
}
}

View File

@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Gameplay.Player;
using Script.Gameplay.Player;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
@@ -95,27 +95,22 @@ namespace Script.Gameplay.Facility
return transform.position;
}
public GameObject GetGameObject()
{
return gameObject;
}
public string GetConnectableName()
{
return gameObject.name;
}
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
public bool IsConnectedOutput { get; set; }
public bool IsConnectedInput { get; set; }
public void ReceiveSignal(bool active, GameObject sender)
public List<ConnectionLine> ConnectionLines { get; set; } = new List<ConnectionLine>();
public void SignalActive(bool active, GameObject sender)
{
Interact(sender);
}
public void SendSignal(bool active, GameObject sender)
{
OutputConnectionLine.ReceiveSignal(active);
}
#endregion
}
}

View File

@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using Gameplay.Player;
using Script.Gameplay.Player;
using UnityEngine;
using Script.Gameplay.Interface;

View File

@@ -1,10 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility
{
public class LeverInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable
public class LeverInteractController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable, ISignalSender
{
#region Interactable
@@ -20,7 +21,7 @@ namespace Script.Gameplay.Facility
{
if (!Interactable) return;
isPulled = !isPulled;
SendSignal(isPulled, interactor);
SendSignal(isPulled);
// 可选:拉杆动画
Debug.Log(isPulled ? "Lever pulled down" : "Lever reset");
}
@@ -58,29 +59,39 @@ namespace Script.Gameplay.Facility
#region Connectable
public void OnGazeEnter() { }
public void OnGazeExit() { }
public Vector3 GetPosition() => transform.position;
public string GetConnectableName() => gameObject.name;
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
public bool IsConnectedOutput { get; set; }
public bool IsConnectedInput { get; set; }
public void ReceiveSignal(bool active, GameObject sender)
public void OnGazeEnter()
{
// 拉杆通常不响应输入信号
}
public void SendSignal(bool active, GameObject sender)
public void OnGazeExit()
{
if (OutputConnectionLine != null)
}
public Vector3 GetPosition() => transform.position;
public GameObject GetGameObject()
{
OutputConnectionLine.ReceiveSignal(active);
return gameObject;
}
public string GetConnectableName() => gameObject.name;
public List<ConnectionLine> ConnectionLines { get; set; }= new List<ConnectionLine>();
public void SignalActive(bool active, GameObject sender)
{
//
}
public void SendSignal(bool active)
{
if (ConnectionLines != null)
{
foreach (var line in ConnectionLines)
{
line.SignalActive(active, this.gameObject);
}
}
}
#endregion
}
}

View File

@@ -0,0 +1,76 @@
using System.Collections.Generic;
using UnityEngine;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility
{
// 号码枚举类型
public enum NumberType
{
Zero,
One,
Two,
Three,
Four,
Five,
// Six,
// Seven,
// Eight,
// Nine
}
// 号码槽
public class NumberSlotController : MonoBehaviour, IConnectable, ISignalSender
{
[Header("号码槽设置")]
[SerializeField] private NumberType currentNumber = NumberType.Zero;
[SerializeField] private NumberType correctNumber = NumberType.One;
public List<ConnectionLine> ConnectionLines { get; set; } = new List<ConnectionLine>();
// 不可编辑,不可交互
// 可连接,可发信号
public void OnGazeEnter() { }
public void OnGazeExit() { }
public Vector3 GetPosition() => transform.position;
public GameObject GetGameObject() => gameObject;
public string GetConnectableName() => gameObject.name;
// 接收信号
public void SignalActive(bool active, GameObject sender)
{
if (active)
{
SwitchToNextNumber();
}
}
// 切换到下一个号码
private void SwitchToNextNumber()
{
currentNumber = (NumberType)(((int)currentNumber + 1) % System.Enum.GetValues(typeof(NumberType)).Length);
CheckNumberAndSendSignal();
}
// 检查号码并发信号
private void CheckNumberAndSendSignal()
{
bool isCorrect = currentNumber == correctNumber;
SendSignal(isCorrect);
}
// 发出信号
public void SendSignal(bool active)
{
if (ConnectionLines != null)
{
foreach (var line in ConnectionLines)
{
line.SignalActive(active, this.gameObject);
}
}
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 301178d89b6b43e0844e3d39aa579442
timeCreated: 1760961220

View File

@@ -1,10 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility
{
public class PressurePlateController : MonoBehaviour, IEditableComponent, IConnectable
public class PressurePlateController : MonoBehaviour, IEditableComponent, IConnectable, ISignalSender
{
[SerializeField] private bool isActive = true;
[SerializeField] private LayerMask detectLayer = ~0; // 检测所有层可在Inspector中指定
@@ -16,10 +17,11 @@ namespace Script.Gameplay.Facility
private void FixedUpdate()
{
if (!isActive) return;
bool hasObject = Physics.CheckBox(transform.position + plateOffset, plateSize * 0.5f, Quaternion.identity, detectLayer);
bool hasObject = Physics.CheckBox(transform.position + plateOffset, plateSize * 0.5f, Quaternion.identity,
detectLayer);
if (hasObject != lastState)
{
SendSignal(hasObject, gameObject);
SendSignal(hasObject);
lastState = hasObject;
}
}
@@ -39,25 +41,37 @@ namespace Script.Gameplay.Facility
#region Connectable
public void OnGazeEnter() { }
public void OnGazeExit() { }
public Vector3 GetPosition() => transform.position;
public string GetConnectableName() => gameObject.name;
public ConnectionLine OutputConnectionLine { get; set; }
public ConnectionLine InputConnectionLine { get; set; }
public bool IsConnectedOutput { get; set; }
public bool IsConnectedInput { get; set; }
public void ReceiveSignal(bool active, GameObject sender)
public void OnGazeEnter()
{
// 压力板不响应输入信号
}
public void SendSignal(bool active, GameObject sender)
public void OnGazeExit()
{
if (OutputConnectionLine != null)
}
public Vector3 GetPosition() => transform.position;
public GameObject GetGameObject()
{
OutputConnectionLine.ReceiveSignal(active);
return gameObject;
}
public string GetConnectableName() => gameObject.name;
public List<ConnectionLine> ConnectionLines { get; set; } = new List<ConnectionLine>();
public void SignalActive(bool active, GameObject sender)
{
//
}
public void SendSignal(bool active)
{
if (ConnectionLines != null)
{
foreach (var line in ConnectionLines)
{
line.SignalActive(active, this.gameObject);
}
}
}
@@ -72,4 +86,3 @@ namespace Script.Gameplay.Facility
#endif
}
}

View File

@@ -118,6 +118,15 @@ namespace Script.Gameplay.Input
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""CutLine"",
""type"": ""Button"",
""id"": ""bf20e378-b5e0-4749-90b7-fc2aa09bd5c9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
@@ -274,6 +283,17 @@ namespace Script.Gameplay.Input
""action"": ""SetInput"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""53d79cef-a048-4b85-8078-03fcfeb79182"",
""path"": ""<Keyboard>/x"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""CutLine"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
@@ -292,6 +312,7 @@ namespace Script.Gameplay.Input
m_Player_Connect = m_Player.FindAction("Connect", throwIfNotFound: true);
m_Player_SetOutput = m_Player.FindAction("SetOutput", throwIfNotFound: true);
m_Player_SetInput = m_Player.FindAction("SetInput", throwIfNotFound: true);
m_Player_CutLine = m_Player.FindAction("CutLine", throwIfNotFound: true);
}
~@PlayerInputActions()
@@ -368,6 +389,7 @@ namespace Script.Gameplay.Input
private readonly InputAction m_Player_Connect;
private readonly InputAction m_Player_SetOutput;
private readonly InputAction m_Player_SetInput;
private readonly InputAction m_Player_CutLine;
public struct PlayerActions
{
private @PlayerInputActions m_Wrapper;
@@ -382,6 +404,7 @@ namespace Script.Gameplay.Input
public InputAction @Connect => m_Wrapper.m_Player_Connect;
public InputAction @SetOutput => m_Wrapper.m_Player_SetOutput;
public InputAction @SetInput => m_Wrapper.m_Player_SetInput;
public InputAction @CutLine => m_Wrapper.m_Player_CutLine;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@@ -421,6 +444,9 @@ namespace Script.Gameplay.Input
@SetInput.started += instance.OnSetInput;
@SetInput.performed += instance.OnSetInput;
@SetInput.canceled += instance.OnSetInput;
@CutLine.started += instance.OnCutLine;
@CutLine.performed += instance.OnCutLine;
@CutLine.canceled += instance.OnCutLine;
}
private void UnregisterCallbacks(IPlayerActions instance)
@@ -455,6 +481,9 @@ namespace Script.Gameplay.Input
@SetInput.started -= instance.OnSetInput;
@SetInput.performed -= instance.OnSetInput;
@SetInput.canceled -= instance.OnSetInput;
@CutLine.started -= instance.OnCutLine;
@CutLine.performed -= instance.OnCutLine;
@CutLine.canceled -= instance.OnCutLine;
}
public void RemoveCallbacks(IPlayerActions instance)
@@ -484,6 +513,7 @@ namespace Script.Gameplay.Input
void OnConnect(InputAction.CallbackContext context);
void OnSetOutput(InputAction.CallbackContext context);
void OnSetInput(InputAction.CallbackContext context);
void OnCutLine(InputAction.CallbackContext context);
}
}
}

View File

@@ -1,5 +1,5 @@
using UnityEngine;
using Gameplay.Player;
using Script.Gameplay.Player;
using System.Collections.Generic;
using Script.Gameplay.Facility;

View File

@@ -1,6 +1,6 @@
using UnityEngine;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
/// <summary>
/// 通用第一人称射线检测,获取玩家注视的 GameObject。

View File

@@ -2,7 +2,7 @@ using Core;
using UnityEngine;
using Script.Gameplay.Input;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
/// <summary>
/// 玩家第一人称相机控制器

View File

@@ -5,12 +5,13 @@ using Script.Gameplay.Connect;
using Script.Gameplay.Input;
using System;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public class PlayerConnectController : MonoBehaviour
{
public bool IsEnableConnecting = true; // 是否启用连接功能
[SerializeField] private FirstPersonRaycaster raycaster; // 第一人称射线检测器
[SerializeField] private float maxConnectDistance = 10f; // 最大连接距离
private IConnectable currentTarget; // 当前注视的可连接对象
private IConnectable previousGazedTarget; // 上一次注视的 IConnectable用于触发进入/离开)
@@ -18,15 +19,16 @@ namespace Gameplay.Player
private IConnectable outTarget;
private IConnectable inputTarget;
public event Action<IConnectable> OnSetOutputTarget;
public event Action<IConnectable> OnSetInputTarget;
public event Action<IConnectable> OnSetPointA;
public event Action<IConnectable> OnSetPointB;
void Start()
{
inputManager = InputManager.Instance;
inputManager.Input.Player.SetOutput.performed += ctx => SetOutTarget(currentTarget);
inputManager.Input.Player.SetInput.performed += ctx => SetInputTarget(currentTarget);
inputManager.Input.Player.SetOutput.performed += ctx => SetPointA(currentTarget);
inputManager.Input.Player.SetInput.performed += ctx => SetPointB(currentTarget);
inputManager.Input.Player.Connect.performed += ctx => CreateConnection();
inputManager.Input.Player.CutLine.performed += ctx => CutConnectLine(currentTarget);
if (raycaster == null)
raycaster = GetComponent<FirstPersonRaycaster>() ?? GetComponentInChildren<FirstPersonRaycaster>();
@@ -75,26 +77,27 @@ namespace Gameplay.Player
return currentTarget;
}
public void SetOutTarget(IConnectable target)
public void SetPointA(IConnectable target)
{
if (target == null) return;
if(!IsEnableConnecting) return;
if (!target.IsConnectedOutput)
{
outTarget = target;
OnSetOutputTarget?.Invoke(outTarget);
}
OnSetPointA?.Invoke(outTarget);
}
public void SetInputTarget(IConnectable target)
public void SetPointB(IConnectable target)
{
if (target == null) return;
if(!IsEnableConnecting) return;
if (!target.IsConnectedInput)
{
inputTarget = currentTarget;
OnSetInputTarget?.Invoke(inputTarget);
inputTarget = target;
OnSetPointB?.Invoke(inputTarget);
}
public void CutConnectLine(IConnectable target)
{
if (target == null) return;
if(!IsEnableConnecting) return;
ConnectionLineManager.Instance.CutTargetConnectionLines(target);
}
private void CreateConnection()
@@ -102,9 +105,16 @@ namespace Gameplay.Player
if(!IsEnableConnecting) return;
if (outTarget != null && inputTarget != null && outTarget != inputTarget)
{
//计算距离
float distance = Vector3.Distance(outTarget.GetPosition(), inputTarget.GetPosition());
if (distance > maxConnectDistance)
{
Debug.Log("Cannot create connection: targets are too far apart.");
return;
}
// 创建连接线
ConnectionLine connectionLine = ConnectionLineManager.Instance.GenerateConnectionLine(outTarget, inputTarget);
outTarget.OutputConnectionLine = connectionLine;
inputTarget.InputConnectionLine = connectionLine;
// 重置信号目标
outTarget = null;
inputTarget = null;

View File

@@ -1,9 +0,0 @@
using UnityEngine;
namespace Gameplay.Player
{
public class PlayerConnectionLineController : MonoBehaviour
{
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e152f6521db343f3aac46c7c448491bc
timeCreated: 1760841639

View File

@@ -1,13 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Gameplay;
using Script.Gameplay.Interface;
using UnityEngine;
using Core;
using Script.Gameplay.Global;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public class PlayerController : MonoBehaviour, IDamageable
{

View File

@@ -3,7 +3,7 @@ using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Input;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public class PlayerEditController:MonoBehaviour
{

View File

@@ -3,7 +3,7 @@ using Script.Gameplay.Interface;
using System;
using Script.Gameplay.Input;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public class PlayerInteractorController : MonoBehaviour
{

View File

@@ -3,7 +3,7 @@ using Core;
using Script.Gameplay.Input;
using UnityEngine;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public class PlayerMoveController : MonoBehaviour
{

View File

@@ -4,7 +4,7 @@ using UnityEngine;
using Core;
using Script.Gameplay.Global;
namespace Gameplay.Player
namespace Script.Gameplay.Player
{
public enum WatchMode
{

View File

@@ -1,6 +1,6 @@
using System;
using Core;
using Gameplay.Player;
using Script.Gameplay.Player;
using Script.Gameplay.Connect;
using TMPro;
using UnityEngine;
@@ -23,8 +23,8 @@ namespace UI
private void OnGetConnectController(PlayerConnectController controller)
{
_playerConnectController = controller;
_playerConnectController.OnSetInputTarget += UpdateInputText;
_playerConnectController.OnSetOutputTarget += UpdateOutputText;
_playerConnectController.OnSetPointB += UpdateInputText;
_playerConnectController.OnSetPointA += UpdateOutputText;
UpdateInputText(null);
UpdateOutputText(null);
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Core;
using Script.Gameplay.Interface;
using Gameplay.Player;
using Script.Gameplay.Player;
using Script.Gameplay.Facility;
using UnityEngine;
using Script.Gameplay.Input;

View File

@@ -1,6 +1,6 @@
using System;
using Core;
using Gameplay.Player;
using Script.Gameplay.Player;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

View File

@@ -1,6 +1,6 @@
using System;
using Core;
using Gameplay.Player;
using Script.Gameplay.Player;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

View File

@@ -94,6 +94,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "CutLine",
"type": "Button",
"id": "bf20e378-b5e0-4749-90b7-fc2aa09bd5c9",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
@@ -250,6 +259,17 @@
"action": "SetInput",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "53d79cef-a048-4b85-8078-03fcfeb79182",
"path": "<Keyboard>/x",
"interactions": "",
"processors": "",
"groups": "",
"action": "CutLine",
"isComposite": false,
"isPartOfComposite": false
}
]
}