Compare commits
5 Commits
3cf503bfa6
...
3d03c59dc3
Author | SHA1 | Date | |
---|---|---|---|
3d03c59dc3 | |||
668bfe12eb | |||
546f08c53a | |||
9536e1b1c8 | |||
eba8d5792d |
8
Assets/Art.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8176c44b89d25d2459486b8e89bf3e5a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Art/Material.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1a584ba640fdf947811fd883b9f93ce
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
133
Assets/Art/Material/Card.mat
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Card
|
||||||
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap:
|
||||||
|
RenderType: Opaque
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
--- !u!114 &2981149668802641548
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
8
Assets/Art/Material/Card.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9eca9c0d200107c47a44ce474d55d622
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
135
Assets/Art/Material/Line.mat
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-601912231420489210
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Line
|
||||||
|
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap:
|
||||||
|
RenderType: Opaque
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BaseMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BlendOp: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _SampleGI: 0
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 0.832884, g: 0.18065912, b: 0.10663608, a: 1}
|
||||||
|
- _Color: {r: 0.832884, g: 0.18065909, b: 0.106636055, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
8
Assets/Art/Material/Line.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd7b6ef1c8d01724683c1f9dc2114f9e
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Art/Model.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a4e6f4cbd99127f4d87a6aa57926b249
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Art/Model/card (6).fbx
Normal file
109
Assets/Art/Model/card (6).fbx.meta
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 385fcf3412d956c4ab650555ee5f584d
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 22200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Art/Model/textures.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f38291dc9cf3e94ca491873081b7dfe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Art/Model/textures/我的贴图.png
Normal file
After Width: | Height: | Size: 276 KiB |
140
Assets/Art/Model/textures/我的贴图.png.meta
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0f97c83961761f41833a419f04184d6
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Art/Model/textures/未命名.001.png
Normal file
After Width: | Height: | Size: 166 KiB |
140
Assets/Art/Model/textures/未命名.001.png.meta
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c33fd932dfcb26f44800c67783066371
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Plugins.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 540729887a28e3c46b6b223876009386
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Plugins/Demigiant.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d4af475d83a839046b391b0c46a44410
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
21
Assets/Plugins/Demigiant/DOTween.meta
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a50bd9a009c8dfc4ebd88cc8101225a7
|
||||||
|
labels:
|
||||||
|
- Tween
|
||||||
|
- Tweening
|
||||||
|
- Animation
|
||||||
|
- HOTween
|
||||||
|
- Paths
|
||||||
|
- iTween
|
||||||
|
- DFTween
|
||||||
|
- LeanTween
|
||||||
|
- Ease
|
||||||
|
- Easing
|
||||||
|
- Shake
|
||||||
|
- Punch
|
||||||
|
- 2DToolkit
|
||||||
|
- TextMeshPro
|
||||||
|
- Text
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
3089
Assets/Plugins/Demigiant/DOTween/DOTween.XML
Normal file
4
Assets/Plugins/Demigiant/DOTween/DOTween.XML.meta
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 34192c5e0d14aee43a0e86cc4823268a
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/DOTween.dll
Normal file
22
Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a811bde74b26b53498b4f6d872b09b6d
|
||||||
|
PluginImporter:
|
||||||
|
serializedVersion: 1
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
isPreloaded: 0
|
||||||
|
platformData:
|
||||||
|
Any:
|
||||||
|
enabled: 1
|
||||||
|
settings: {}
|
||||||
|
Editor:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
5
Assets/Plugins/Demigiant/DOTween/Editor.meta
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b27f58ae5d5c33a4bb2d1f4f34bd036d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
144
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.XML
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<doc>
|
||||||
|
<assembly>
|
||||||
|
<name>DOTweenEditor</name>
|
||||||
|
</assembly>
|
||||||
|
<members>
|
||||||
|
<member name="T:DG.DOTweenEditor.EditorCompatibilityUtils">
|
||||||
|
<summary>
|
||||||
|
Contains compatibility methods taken from DemiEditor (for when DOTween is without it)
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType``1(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectOfType(System.Type,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType``1(System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorCompatibilityUtils.FindObjectsOfType(System.Type,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Warning: some versions of this method don't have the includeInactive parameter so it won't be taken into account
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)">
|
||||||
|
<summary>
|
||||||
|
Starts the update loop of tween in the editor. Has no effect during playMode.
|
||||||
|
</summary>
|
||||||
|
<param name="onPreviewUpdated">Eventual callback to call after every update</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Stops the update loop and clears the onPreviewUpdated callback.
|
||||||
|
</summary>
|
||||||
|
<param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state.
|
||||||
|
Note that this works by calling Rewind on all tweens, so it will work correctly
|
||||||
|
only if you have a single tween type per object and it wasn't killed</param>
|
||||||
|
<param name="clearTweens">If TRUE also kills any cached tween</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings.
|
||||||
|
</summary>
|
||||||
|
<param name="t">The tween to ready</param>
|
||||||
|
<param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param>
|
||||||
|
<param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param>
|
||||||
|
<param name="andPlay">If TRUE starts playing the tween immediately</param>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.EditorVersion.Version">
|
||||||
|
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion">
|
||||||
|
<summary>Major version</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion">
|
||||||
|
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Checks that the given editor texture use the correct import settings,
|
||||||
|
and applies them if they're incorrect.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired">
|
||||||
|
<summary>
|
||||||
|
Returns TRUE if setup is required
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)">
|
||||||
|
<summary>
|
||||||
|
Returns TRUE if the file/directory at the given path exists.
|
||||||
|
</summary>
|
||||||
|
<param name="adbPath">Path, relative to Unity's project folder</param>
|
||||||
|
<returns></returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Converts the given project-relative path to a full path,
|
||||||
|
with backward (\) slashes).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Converts the given full path to a path usable with AssetDatabase methods
|
||||||
|
(relative to Unity's project folder, and with the correct Unity forward (/) slashes).
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)">
|
||||||
|
<summary>
|
||||||
|
Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset.
|
||||||
|
If the asset already exists at the given path, loads it and returns it.
|
||||||
|
Otherwise, either returns NULL or automatically creates it before loading and returning it
|
||||||
|
(depending on the given parameters).
|
||||||
|
</summary>
|
||||||
|
<typeparam name="T">Asset type</typeparam>
|
||||||
|
<param name="adbFilePath">File path (relative to Unity's project folder)</param>
|
||||||
|
<param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)">
|
||||||
|
<summary>
|
||||||
|
Full path for the given loaded assembly, assembly file included
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)">
|
||||||
|
<summary>
|
||||||
|
Adds the given global define if it's not already present
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)">
|
||||||
|
<summary>
|
||||||
|
Removes the given global define if it's present
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})">
|
||||||
|
<summary>
|
||||||
|
Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/>
|
||||||
|
or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/>
|
||||||
|
</summary>
|
||||||
|
<param name="id"></param>
|
||||||
|
<param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param>
|
||||||
|
</member>
|
||||||
|
<member name="T:DG.DOTweenEditor.DOTweenDefines">
|
||||||
|
<summary>
|
||||||
|
Not used as menu item anymore, but as a utility function
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.UnityEditorVersion.Version">
|
||||||
|
<summary>Full major version + first minor version (ex: 2018.1f)</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MajorVersion">
|
||||||
|
<summary>Major version</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:DG.DOTweenEditor.UnityEditorVersion.MinorVersion">
|
||||||
|
<summary>First minor version (ex: in 2018.1 it would be 1)</summary>
|
||||||
|
</member>
|
||||||
|
</members>
|
||||||
|
</doc>
|
@@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e2c6224d345d9249acfa6e8ef40bb2d
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/DOTweenEditor.dll
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 45d5034162d6cf04dbe46da84fc7d074
|
||||||
|
PluginImporter:
|
||||||
|
serializedVersion: 1
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
isPreloaded: 0
|
||||||
|
platformData:
|
||||||
|
Any:
|
||||||
|
enabled: 0
|
||||||
|
settings: {}
|
||||||
|
Editor:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
WindowsStoreApps:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
5
Assets/Plugins/Demigiant/DOTween/Editor/Imgs.meta
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0034ebae0c2a9344e897db1160d71b6d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenIcon.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,47 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8da095e39e9b4df488dfd436f81116d6
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
linearTexture: 1
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -3
|
||||||
|
maxTextureSize: 128
|
||||||
|
textureSettings:
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
textureType: 2
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/DOTweenMiniIcon.png
Normal file
After Width: | Height: | Size: 319 B |
@@ -0,0 +1,68 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 61521df2e071645488ba3d05e49289ae
|
||||||
|
timeCreated: 1602317874
|
||||||
|
licenseType: Store
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
47
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer.png.meta
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7051dba417b3d53409f2918f1ea4938d
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
linearTexture: 1
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -3
|
||||||
|
maxTextureSize: 256
|
||||||
|
textureSettings:
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
textureType: 2
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Footer_dark.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
@@ -0,0 +1,47 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 519694efe2bb2914788b151fbd8c01f4
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 1024
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: -1
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
textureType: -1
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
BIN
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg
Normal file
After Width: | Height: | Size: 22 KiB |
47
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/Header.jpg.meta
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78a59ca99f8987941adb61f9e14a06a7
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
linearTexture: 1
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -3
|
||||||
|
maxTextureSize: 512
|
||||||
|
textureSettings:
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
textureType: 2
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
5
Assets/Plugins/Demigiant/DOTween/Modules.meta
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 143604b8bad857d47a6f7cc7a533e2dc
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
198
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
Normal file
@@ -0,0 +1,198 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
#if true // MODULE_MARKER
|
||||||
|
using System;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Audio; // Required for AudioMixer
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModuleAudio
|
||||||
|
{
|
||||||
|
#region Shortcuts
|
||||||
|
|
||||||
|
#region Audio
|
||||||
|
|
||||||
|
/// <summary>Tweens an AudioSource's volume to the given value.
|
||||||
|
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
if (endValue < 0) endValue = 0;
|
||||||
|
else if (endValue > 1) endValue = 1;
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an AudioSource's pitch to the given value.
|
||||||
|
/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region AudioMixer
|
||||||
|
|
||||||
|
/// <summary>Tweens an AudioMixer's exposed float to the given value.
|
||||||
|
/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
|
||||||
|
/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
|
||||||
|
/// <param name="floatName">Name given to the exposed float to set</param>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
|
||||||
|
float currVal;
|
||||||
|
target.GetFloat(floatName, out currVal);
|
||||||
|
return currVal;
|
||||||
|
}, x=> target.SetFloat(floatName, x), endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Operation Shortcuts
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Completes all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens completed
|
||||||
|
/// (meaning the tweens that don't have infinite loops and were not already complete)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
|
||||||
|
/// otherwise they will be ignored</param>
|
||||||
|
public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
|
||||||
|
{
|
||||||
|
return DOTween.Complete(target, withCallbacks);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Kills all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens killed.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="complete">If TRUE completes the tween before killing it</param>
|
||||||
|
public static int DOKill(this AudioMixer target, bool complete = false)
|
||||||
|
{
|
||||||
|
return DOTween.Kill(target, complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens flipped.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOFlip(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.Flip(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sends to the given position all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens involved.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="to">Time position to reach
|
||||||
|
/// (if higher than the whole tween duration the tween will simply reach its end)</param>
|
||||||
|
/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
|
||||||
|
public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
|
||||||
|
{
|
||||||
|
return DOTween.Goto(target, to, andPlay);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pauses all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens paused.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOPause(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.Pause(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Plays all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens played.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOPlay(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.Play(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Plays backwards all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens played.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOPlayBackwards(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.PlayBackwards(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Plays forward all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens played.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOPlayForward(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.PlayForward(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restarts all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens restarted.
|
||||||
|
/// </summary>
|
||||||
|
public static int DORestart(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.Restart(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rewinds all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens rewinded.
|
||||||
|
/// </summary>
|
||||||
|
public static int DORewind(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.Rewind(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Smoothly rewinds all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens rewinded.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOSmoothRewind(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.SmoothRewind(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
|
||||||
|
/// (meaning tweens that were started from this target, or that had this target added as an Id)
|
||||||
|
/// and returns the total number of tweens involved.
|
||||||
|
/// </summary>
|
||||||
|
public static int DOTogglePause(this AudioMixer target)
|
||||||
|
{
|
||||||
|
return DOTween.TogglePause(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b766d08851589514b97afb23c6f30a70
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
@@ -0,0 +1,146 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if false || EPO_DOTWEEN // MODULE_MARKER
|
||||||
|
|
||||||
|
using EPOOutline;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
using DG.Tweening;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModuleEPOOutline
|
||||||
|
{
|
||||||
|
public static int DOKill(this SerializedPass target, bool complete)
|
||||||
|
{
|
||||||
|
return DOTween.Kill(target, complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration);
|
||||||
|
tweener.SetOptions(true).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||||
|
tweener.SetOptions(true).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration);
|
||||||
|
tweener.SetOptions(false).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration);
|
||||||
|
tweener.SetOptions(false).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration);
|
||||||
|
tweener.SetOptions(true).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||||
|
tweener.SetOptions(true).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration);
|
||||||
|
tweener.SetOptions(false).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration);
|
||||||
|
tweener.SetOptions(false).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false)
|
||||||
|
{
|
||||||
|
return DOTween.Kill(target, complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int DOKill(this Outliner target, bool complete = false)
|
||||||
|
{
|
||||||
|
return DOTween.Kill(target, complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the alpha (transparency) of the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration);
|
||||||
|
tweener.SetOptions(true).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the color of the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration);
|
||||||
|
tweener.SetOptions(false).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the amount of blur applied to the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||||
|
tweener.SetOptions(snapping).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the amount of blur applied to the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration);
|
||||||
|
tweener.SetOptions(snapping).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the amount of dilation applied to the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||||
|
tweener.SetOptions(snapping).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Controls the amount of dilation applied to the outline
|
||||||
|
/// </summary>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration);
|
||||||
|
tweener.SetOptions(snapping).SetTarget(target);
|
||||||
|
return tweener;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e944529dcaee98f4e9498d80e541d93e
|
||||||
|
timeCreated: 1602593330
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
216
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModulePhysics.cs
Normal file
@@ -0,0 +1,216 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
#if true // MODULE_MARKER
|
||||||
|
using System;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Core.Enums;
|
||||||
|
using DG.Tweening.Plugins;
|
||||||
|
using DG.Tweening.Plugins.Core.PathCore;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModulePhysics
|
||||||
|
{
|
||||||
|
#region Shortcuts
|
||||||
|
|
||||||
|
#region Rigidbody
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's position to the given value.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's X position to the given value.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's Y position to the given value.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's Z position to the given value.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's rotation to the given value.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="mode">Rotation mode</param>
|
||||||
|
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast)
|
||||||
|
{
|
||||||
|
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
t.plugOptions.rotateMode = mode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position.
|
||||||
|
/// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="axisConstraint">Eventual axis constraint for the rotation</param>
|
||||||
|
/// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param>
|
||||||
|
public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null)
|
||||||
|
{
|
||||||
|
TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration)
|
||||||
|
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt);
|
||||||
|
t.plugOptions.axisConstraint = axisConstraint;
|
||||||
|
t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Special
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
|
/// Returns a Sequence instead of a Tweener.
|
||||||
|
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||||
|
/// <param name="numJumps">Total number of jumps</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
if (numJumps < 1) numJumps = 1;
|
||||||
|
float startPosY = 0;
|
||||||
|
float offsetY = -1;
|
||||||
|
bool offsetYSet = false;
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2))
|
||||||
|
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||||
|
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||||
|
.OnStart(() => startPosY = target.position.y);
|
||||||
|
s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration)
|
||||||
|
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||||
|
).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration)
|
||||||
|
.SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)
|
||||||
|
).Join(yTween)
|
||||||
|
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||||
|
yTween.OnUpdate(() => {
|
||||||
|
if (!offsetYSet) {
|
||||||
|
offsetYSet = true;
|
||||||
|
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||||
|
}
|
||||||
|
Vector3 pos = target.position;
|
||||||
|
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
||||||
|
target.MovePosition(pos);
|
||||||
|
});
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm.
|
||||||
|
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations.
|
||||||
|
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
||||||
|
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||||
|
/// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
|
||||||
|
/// <param name="path">The waypoints to go through</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||||
|
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||||
|
/// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
|
||||||
|
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||||
|
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||||
|
public static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||||
|
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
||||||
|
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (resolution < 1) resolution = 1;
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration)
|
||||||
|
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm.
|
||||||
|
/// Also stores the Rigidbody as the tween's target so it can be used for filtered operations
|
||||||
|
/// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para>
|
||||||
|
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||||
|
/// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
|
||||||
|
/// <param name="path">The waypoint to go through</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||||
|
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||||
|
/// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
|
||||||
|
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||||
|
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||||
|
public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||||
|
this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear,
|
||||||
|
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (resolution < 1) resolution = 1;
|
||||||
|
Transform trans = target.transform;
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration)
|
||||||
|
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
t.plugOptions.useLocalPosition = true;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
// Used by path editor when creating the actual tween, so it can pass a pre-compiled path
|
||||||
|
internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||||
|
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||||
|
)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration)
|
||||||
|
.SetTarget(target);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||||
|
this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||||
|
)
|
||||||
|
{
|
||||||
|
Transform trans = target.transform;
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
|
||||||
|
.SetTarget(target);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
t.plugOptions.useLocalPosition = true;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dae9aa560b4242648a3affa2bfabc365
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
@@ -0,0 +1,193 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
#if true // MODULE_MARKER
|
||||||
|
using System;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Plugins;
|
||||||
|
using DG.Tweening.Plugins.Core.PathCore;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModulePhysics2D
|
||||||
|
{
|
||||||
|
#region Shortcuts
|
||||||
|
|
||||||
|
#region Rigidbody2D Shortcuts
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's position to the given value.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's X position to the given value.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's Y position to the given value.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's rotation to the given value.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Special
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
|
||||||
|
/// Returns a Sequence instead of a Tweener.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
||||||
|
/// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||||
|
/// <param name="numJumps">Total number of jumps</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
if (numJumps < 1) numJumps = 1;
|
||||||
|
float startPosY = 0;
|
||||||
|
float offsetY = -1;
|
||||||
|
bool offsetYSet = false;
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
|
||||||
|
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||||
|
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||||
|
.OnStart(() => startPosY = target.position.y);
|
||||||
|
s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration)
|
||||||
|
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||||
|
).Join(yTween)
|
||||||
|
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||||
|
yTween.OnUpdate(() => {
|
||||||
|
if (!offsetYSet) {
|
||||||
|
offsetYSet = true;
|
||||||
|
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||||
|
}
|
||||||
|
Vector3 pos = target.position;
|
||||||
|
pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad);
|
||||||
|
target.MovePosition(pos);
|
||||||
|
});
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
|
||||||
|
/// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para>
|
||||||
|
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||||
|
/// If you plan to publish there you should use a regular transform.DOPath.</para></summary>
|
||||||
|
/// <param name="path">The waypoints to go through</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||||
|
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||||
|
/// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive.
|
||||||
|
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||||
|
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||||
|
public static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||||
|
this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
|
||||||
|
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (resolution < 1) resolution = 1;
|
||||||
|
int len = path.Length;
|
||||||
|
Vector3[] path3D = new Vector3[len];
|
||||||
|
for (int i = 0; i < len; ++i) path3D[i] = path[i];
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration)
|
||||||
|
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody2D = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm.
|
||||||
|
/// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
|
||||||
|
/// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para>
|
||||||
|
/// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug).
|
||||||
|
/// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary>
|
||||||
|
/// <param name="path">The waypoint to go through</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param>
|
||||||
|
/// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param>
|
||||||
|
/// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive.
|
||||||
|
/// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param>
|
||||||
|
/// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param>
|
||||||
|
public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||||
|
this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear,
|
||||||
|
PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if (resolution < 1) resolution = 1;
|
||||||
|
int len = path.Length;
|
||||||
|
Vector3[] path3D = new Vector3[len];
|
||||||
|
for (int i = 0; i < len; ++i) path3D[i] = path[i];
|
||||||
|
Transform trans = target.transform;
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration)
|
||||||
|
.SetTarget(target).SetUpdate(UpdateType.Fixed);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody2D = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
t.plugOptions.useLocalPosition = true;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
// Used by path editor when creating the actual tween, so it can pass a pre-compiled path
|
||||||
|
internal static TweenerCore<Vector3, Path, PathOptions> DOPath(
|
||||||
|
this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||||
|
)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration)
|
||||||
|
.SetTarget(target);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody2D = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath(
|
||||||
|
this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D
|
||||||
|
)
|
||||||
|
{
|
||||||
|
Transform trans = target.transform;
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration)
|
||||||
|
.SetTarget(target);
|
||||||
|
|
||||||
|
t.plugOptions.isRigidbody2D = true;
|
||||||
|
t.plugOptions.mode = pathMode;
|
||||||
|
t.plugOptions.useLocalPosition = true;
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 230fe34542e175245ba74b4659dae700
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
@@ -0,0 +1,93 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
#if true // MODULE_MARKER
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModuleSprite
|
||||||
|
{
|
||||||
|
#region Shortcuts
|
||||||
|
|
||||||
|
#region SpriteRenderer
|
||||||
|
|
||||||
|
/// <summary>Tweens a SpriteRenderer's color to the given value.
|
||||||
|
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Material's alpha color to the given value.
|
||||||
|
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a SpriteRenderer's color using the given gradient
|
||||||
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
|
||||||
|
{
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
GradientColorKey[] colors = gradient.colorKeys;
|
||||||
|
int len = colors.Length;
|
||||||
|
for (int i = 0; i < len; ++i) {
|
||||||
|
GradientColorKey c = colors[i];
|
||||||
|
if (i == 0 && c.time <= 0) {
|
||||||
|
target.color = c.color;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
float colorDuration = i == len - 1
|
||||||
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||||
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||||
|
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||||
|
}
|
||||||
|
s.SetTarget(target);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Blendables
|
||||||
|
|
||||||
|
#region SpriteRenderer
|
||||||
|
|
||||||
|
/// <summary>Tweens a SpriteRenderer's color to the given value,
|
||||||
|
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOColor would do.
|
||||||
|
/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
endValue = endValue - target.color;
|
||||||
|
Color to = new Color(0, 0, 0, 0);
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Color diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.color += diff;
|
||||||
|
}, endValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 188918ab119d93148aa0de59ccf5286b
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
662
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUI.cs
Normal file
@@ -0,0 +1,662 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
#if true // MODULE_MARKER
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Core.Enums;
|
||||||
|
using DG.Tweening.Plugins;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
using Outline = UnityEngine.UI.Outline;
|
||||||
|
using Text = UnityEngine.UI.Text;
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
public static class DOTweenModuleUI
|
||||||
|
{
|
||||||
|
#region Shortcuts
|
||||||
|
|
||||||
|
#region CanvasGroup
|
||||||
|
|
||||||
|
/// <summary>Tweens a CanvasGroup's alpha color to the given value.
|
||||||
|
/// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOFade(this CanvasGroup target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Graphic
|
||||||
|
|
||||||
|
/// <summary>Tweens an Graphic's color to the given value.
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Graphic target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an Graphic's alpha color to the given value.
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Graphic target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Image
|
||||||
|
|
||||||
|
/// <summary>Tweens an Image's color to the given value.
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Image target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an Image's alpha color to the given value.
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Image target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an Image's fillAmount to the given value.
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOFillAmount(this Image target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
if (endValue > 1) endValue = 1;
|
||||||
|
else if (endValue < 0) endValue = 0;
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an Image's colors using the given gradient
|
||||||
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration)
|
||||||
|
{
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
GradientColorKey[] colors = gradient.colorKeys;
|
||||||
|
int len = colors.Length;
|
||||||
|
for (int i = 0; i < len; ++i) {
|
||||||
|
GradientColorKey c = colors[i];
|
||||||
|
if (i == 0 && c.time <= 0) {
|
||||||
|
target.color = c.color;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
float colorDuration = i == len - 1
|
||||||
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||||
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||||
|
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||||
|
}
|
||||||
|
s.SetTarget(target);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region LayoutElement
|
||||||
|
|
||||||
|
/// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value.
|
||||||
|
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => {
|
||||||
|
target.flexibleWidth = x.x;
|
||||||
|
target.flexibleHeight = x.y;
|
||||||
|
}, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an LayoutElement's minWidth/Height to the given value.
|
||||||
|
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => {
|
||||||
|
target.minWidth = x.x;
|
||||||
|
target.minHeight = x.y;
|
||||||
|
}, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value.
|
||||||
|
/// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => {
|
||||||
|
target.preferredWidth = x.x;
|
||||||
|
target.preferredHeight = x.y;
|
||||||
|
}, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Outline
|
||||||
|
|
||||||
|
/// <summary>Tweens a Outline's effectColor to the given value.
|
||||||
|
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outline target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Outline's effectColor alpha to the given value.
|
||||||
|
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outline target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Outline's effectDistance to the given value.
|
||||||
|
/// Also stores the Outline as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this Outline target, Vector2 endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region RectTransform
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition X to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition Y to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition3D to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition3D X to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.X, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition3D Y to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition3D Z to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchorMax to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchorMin to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's pivot to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivot(this RectTransform target, Vector2 endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's pivot X to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotX(this RectTransform target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration);
|
||||||
|
t.SetOptions(AxisConstraint.X).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a RectTransform's pivot Y to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotY(this RectTransform target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration);
|
||||||
|
t.SetOptions(AxisConstraint.Y).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's sizeDelta to the given value.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one
|
||||||
|
/// as if it was connected to the starting position via an elastic.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="vibrato">Indicates how much will the punch vibrate</param>
|
||||||
|
/// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards.
|
||||||
|
/// 1 creates a full oscillation between the punch direction and the opposite direction,
|
||||||
|
/// while 0 oscillates only between the punch and the start position</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false)
|
||||||
|
{
|
||||||
|
return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity)
|
||||||
|
.SetTarget(target).SetOptions(snapping);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="strength">The shake strength</param>
|
||||||
|
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||||
|
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||||
|
/// Setting it to 0 will shake along a single direction.</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||||
|
/// <param name="randomnessMode">Randomness mode</param>
|
||||||
|
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||||
|
{
|
||||||
|
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode)
|
||||||
|
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||||
|
}
|
||||||
|
/// <summary>Shakes a RectTransform's anchoredPosition with the given values.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="strength">The shake strength on each axis</param>
|
||||||
|
/// <param name="vibrato">Indicates how much will the shake vibrate</param>
|
||||||
|
/// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).
|
||||||
|
/// Setting it to 0 will shake along a single direction.</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
/// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param>
|
||||||
|
/// <param name="randomnessMode">Randomness mode</param>
|
||||||
|
public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full)
|
||||||
|
{
|
||||||
|
return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode)
|
||||||
|
.SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Special
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis.
|
||||||
|
/// Returns a Sequence instead of a Tweener.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param>
|
||||||
|
/// <param name="numJumps">Total number of jumps</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
if (numJumps < 1) numJumps = 1;
|
||||||
|
float startPosY = 0;
|
||||||
|
float offsetY = -1;
|
||||||
|
bool offsetYSet = false;
|
||||||
|
|
||||||
|
// Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence
|
||||||
|
// (in case users add a delay or other elements to the Sequence)
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2))
|
||||||
|
.SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative()
|
||||||
|
.SetLoops(numJumps * 2, LoopType.Yoyo)
|
||||||
|
.OnStart(()=> startPosY = target.anchoredPosition.y);
|
||||||
|
s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration)
|
||||||
|
.SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)
|
||||||
|
).Join(yTween)
|
||||||
|
.SetTarget(target).SetEase(DOTween.defaultEaseType);
|
||||||
|
s.OnUpdate(() => {
|
||||||
|
if (!offsetYSet) {
|
||||||
|
offsetYSet = true;
|
||||||
|
offsetY = s.isRelative ? endValue.y : endValue.y - startPosY;
|
||||||
|
}
|
||||||
|
Vector2 pos = target.anchoredPosition;
|
||||||
|
pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad);
|
||||||
|
target.anchoredPosition = pos;
|
||||||
|
});
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ScrollRect
|
||||||
|
|
||||||
|
/// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value.
|
||||||
|
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition),
|
||||||
|
x => {
|
||||||
|
target.horizontalNormalizedPosition = x.x;
|
||||||
|
target.verticalNormalizedPosition = x.y;
|
||||||
|
}, endValue, duration)
|
||||||
|
.SetOptions(snapping).SetTarget(target);
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value.
|
||||||
|
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration)
|
||||||
|
.SetOptions(snapping).SetTarget(target);
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value.
|
||||||
|
/// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration)
|
||||||
|
.SetOptions(snapping).SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Slider
|
||||||
|
|
||||||
|
/// <summary>Tweens a Slider's value to the given value.
|
||||||
|
/// Also stores the Slider as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<float, float, FloatOptions> DOValue(this Slider target, float endValue, float duration, bool snapping = false)
|
||||||
|
{
|
||||||
|
TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.value, x => target.value = x, endValue, duration);
|
||||||
|
t.SetOptions(snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Text
|
||||||
|
|
||||||
|
/// <summary>Tweens a Text's color to the given value.
|
||||||
|
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this Text target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tweens a Text's text from one integer to another, with options for thousands separators
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fromValue">The value to start from</param>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="addThousandsSeparator">If TRUE (default) also adds thousands separators</param>
|
||||||
|
/// <param name="culture">The <see cref="CultureInfo"/> to use (InvariantCulture if NULL)</param>
|
||||||
|
public static TweenerCore<int, int, NoOptions> DOCounter(
|
||||||
|
this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null
|
||||||
|
){
|
||||||
|
int v = fromValue;
|
||||||
|
CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture;
|
||||||
|
TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x => {
|
||||||
|
v = x;
|
||||||
|
target.text = addThousandsSeparator
|
||||||
|
? v.ToString("N0", cInfo)
|
||||||
|
: v.ToString();
|
||||||
|
}, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Text's alpha color to the given value.
|
||||||
|
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration)
|
||||||
|
{
|
||||||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Text's text to the given value.
|
||||||
|
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
|
||||||
|
/// otherwise all tags will be considered as normal text</param>
|
||||||
|
/// <param name="scrambleMode">The type of scramble mode to use, if any</param>
|
||||||
|
/// <param name="scrambleChars">A string containing the characters to use for scrambling.
|
||||||
|
/// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
|
||||||
|
/// Leave it to NULL (default) to use default ones</param>
|
||||||
|
public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
|
||||||
|
{
|
||||||
|
if (endValue == null) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors");
|
||||||
|
endValue = "";
|
||||||
|
}
|
||||||
|
TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration);
|
||||||
|
t.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
|
||||||
|
.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Blendables
|
||||||
|
|
||||||
|
#region Graphic
|
||||||
|
|
||||||
|
/// <summary>Tweens a Graphic's color to the given value,
|
||||||
|
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOColor would do.
|
||||||
|
/// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
endValue = endValue - target.color;
|
||||||
|
Color to = new Color(0, 0, 0, 0);
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Color diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.color += diff;
|
||||||
|
}, endValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Image
|
||||||
|
|
||||||
|
/// <summary>Tweens a Image's color to the given value,
|
||||||
|
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOColor would do.
|
||||||
|
/// Also stores the Image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOBlendableColor(this Image target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
endValue = endValue - target.color;
|
||||||
|
Color to = new Color(0, 0, 0, 0);
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Color diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.color += diff;
|
||||||
|
}, endValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Text
|
||||||
|
|
||||||
|
/// <summary>Tweens a Text's color BY the given value,
|
||||||
|
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||||||
|
/// instead than fight each other as multiple DOColor would do.
|
||||||
|
/// Also stores the Text as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Tweener DOBlendableColor(this Text target, Color endValue, float duration)
|
||||||
|
{
|
||||||
|
endValue = endValue - target.color;
|
||||||
|
Color to = new Color(0, 0, 0, 0);
|
||||||
|
return DOTween.To(() => to, x => {
|
||||||
|
Color diff = x - to;
|
||||||
|
to = x;
|
||||||
|
target.color += diff;
|
||||||
|
}, endValue, duration)
|
||||||
|
.Blendable().SetTarget(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Shapes
|
||||||
|
|
||||||
|
/// <summary>Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center.
|
||||||
|
/// Also stores the RectTransform as the tween's target so it can be used for filtered operations.<para/>
|
||||||
|
/// IMPORTANT: SetFrom(value) requires a <see cref="Vector2"/> instead of a float, where the X property represents the "from degrees value"</summary>
|
||||||
|
/// <param name="center">Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates)</param>
|
||||||
|
/// <param name="endValueDegrees">The end value degrees to reach (to rotate counter-clockwise pass a negative value)</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
/// <param name="relativeCenter">If TRUE the <see cref="center"/> coordinates will be considered as relative to the target's current anchoredPosition</param>
|
||||||
|
/// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, CircleOptions> DOShapeCircle(
|
||||||
|
this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false
|
||||||
|
)
|
||||||
|
{
|
||||||
|
TweenerCore<Vector2, Vector2, CircleOptions> t = DOTween.To(
|
||||||
|
CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration
|
||||||
|
);
|
||||||
|
t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
|
||||||
|
public static class Utils
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Converts the anchoredPosition of the first RectTransform to the second RectTransform,
|
||||||
|
/// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition
|
||||||
|
/// </summary>
|
||||||
|
public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to)
|
||||||
|
{
|
||||||
|
Vector2 localPoint;
|
||||||
|
Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin);
|
||||||
|
Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position);
|
||||||
|
screenP += fromPivotDerivedOffset;
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint);
|
||||||
|
Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin);
|
||||||
|
return to.anchoredPosition + localPoint - pivotDerivedOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a060394c03331a64392db53a10e7f2d1
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
@@ -0,0 +1,389 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
//#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
|
||||||
|
//using Task = System.Threading.Tasks.Task;
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shortcuts/functions that are not strictly related to specific Modules
|
||||||
|
/// but are available only on some Unity versions
|
||||||
|
/// </summary>
|
||||||
|
public static class DOTweenModuleUnityVersion
|
||||||
|
{
|
||||||
|
#region Material
|
||||||
|
|
||||||
|
/// <summary>Tweens a Material's color using the given gradient
|
||||||
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||||||
|
public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration)
|
||||||
|
{
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
GradientColorKey[] colors = gradient.colorKeys;
|
||||||
|
int len = colors.Length;
|
||||||
|
for (int i = 0; i < len; ++i) {
|
||||||
|
GradientColorKey c = colors[i];
|
||||||
|
if (i == 0 && c.time <= 0) {
|
||||||
|
target.color = c.color;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
float colorDuration = i == len - 1
|
||||||
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||||
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||||
|
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||||||
|
}
|
||||||
|
s.SetTarget(target);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
/// <summary>Tweens a Material's named color property using the given gradient
|
||||||
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||||||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="gradient">The gradient to use</param>
|
||||||
|
/// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration)
|
||||||
|
{
|
||||||
|
Sequence s = DOTween.Sequence();
|
||||||
|
GradientColorKey[] colors = gradient.colorKeys;
|
||||||
|
int len = colors.Length;
|
||||||
|
for (int i = 0; i < len; ++i) {
|
||||||
|
GradientColorKey c = colors[i];
|
||||||
|
if (i == 0 && c.time <= 0) {
|
||||||
|
target.SetColor(property, c.color);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
float colorDuration = i == len - 1
|
||||||
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
||||||
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||||||
|
s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear));
|
||||||
|
}
|
||||||
|
s.SetTarget(target);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region CustomYieldInstructions
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
|
||||||
|
/// </summary>
|
||||||
|
public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForCompletion(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForRewind(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed.
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForKill(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||||
|
public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed
|
||||||
|
/// or has reached the given time position (loops included, delays excluded).
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||||
|
public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForPosition(t, position);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started
|
||||||
|
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||||
|
/// It can be used inside a coroutine as a yield.
|
||||||
|
/// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new DOTweenCYInstruction.WaitForStart(t);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
#region Unity 2018.1 or Newer
|
||||||
|
|
||||||
|
#region Material
|
||||||
|
|
||||||
|
/// <summary>Tweens a Material's named texture offset property with the given ID to the given value.
|
||||||
|
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||||
|
{
|
||||||
|
if (!target.HasProperty(propertyID)) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Tweens a Material's named texture scale property with the given ID to the given value.
|
||||||
|
/// Also stores the material as the tween's target so it can be used for filtered operations</summary>
|
||||||
|
/// <param name="endValue">The end value to reach</param>
|
||||||
|
/// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param>
|
||||||
|
/// <param name="duration">The duration of the tween</param>
|
||||||
|
public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration)
|
||||||
|
{
|
||||||
|
if (!target.HasProperty(propertyID)) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration);
|
||||||
|
t.SetTarget(target);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region .NET 4.6 or Newer
|
||||||
|
|
||||||
|
#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0)
|
||||||
|
|
||||||
|
#region Async Instructions
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or complete.
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.WaitForCompletion();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or rewinded.
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.AsyncWaitForRewind();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed.
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or has gone through the given amount of loops.
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.AsyncWaitForElapsedLoops();</code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or started
|
||||||
|
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.AsyncWaitForPosition();</code>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed.
|
||||||
|
/// It can be used inside an async operation.
|
||||||
|
/// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code>
|
||||||
|
/// </summary>
|
||||||
|
public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t)
|
||||||
|
{
|
||||||
|
if (!t.active) {
|
||||||
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
|
||||||
|
public static class DOTweenCYInstruction
|
||||||
|
{
|
||||||
|
public class WaitForCompletion : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active && !t.IsComplete();
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
public WaitForCompletion(Tween tween)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaitForRewind : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
public WaitForRewind(Tween tween)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaitForKill : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active;
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
public WaitForKill(Tween tween)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaitForElapsedLoops : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active && t.CompletedLoops() < elapsedLoops;
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
readonly int elapsedLoops;
|
||||||
|
public WaitForElapsedLoops(Tween tween, int elapsedLoops)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
this.elapsedLoops = elapsedLoops;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaitForPosition : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active && t.position * (t.CompletedLoops() + 1) < position;
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
readonly float position;
|
||||||
|
public WaitForPosition(Tween tween, float position)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
this.position = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaitForStart : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
public override bool keepWaiting { get {
|
||||||
|
return t.active && !t.playedOnce;
|
||||||
|
}}
|
||||||
|
readonly Tween t;
|
||||||
|
public WaitForStart(Tween tween)
|
||||||
|
{
|
||||||
|
t = tween;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63c02322328255542995bd02b47b0457
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
167
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||||||
|
// Created: 2018/07/13
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening.Core;
|
||||||
|
using DG.Tweening.Plugins.Core.PathCore;
|
||||||
|
using DG.Tweening.Plugins.Options;
|
||||||
|
|
||||||
|
#pragma warning disable 1591
|
||||||
|
namespace DG.Tweening
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Utility functions that deal with available Modules.
|
||||||
|
/// Modules defines:
|
||||||
|
/// - DOTAUDIO
|
||||||
|
/// - DOTPHYSICS
|
||||||
|
/// - DOTPHYSICS2D
|
||||||
|
/// - DOTSPRITE
|
||||||
|
/// - DOTUI
|
||||||
|
/// Extra defines set and used for implementation of external assets:
|
||||||
|
/// - DOTWEEN_TMP ► TextMesh Pro
|
||||||
|
/// - DOTWEEN_TK2D ► 2D Toolkit
|
||||||
|
/// </summary>
|
||||||
|
public static class DOTweenModuleUtils
|
||||||
|
{
|
||||||
|
static bool _initialized;
|
||||||
|
|
||||||
|
#region Reflection
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called via Reflection by DOTweenComponent on Awake
|
||||||
|
/// </summary>
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
[UnityEngine.Scripting.Preserve]
|
||||||
|
#endif
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
if (_initialized) return;
|
||||||
|
|
||||||
|
_initialized = true;
|
||||||
|
DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
|
||||||
|
UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
|
||||||
|
#else
|
||||||
|
UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
#pragma warning disable
|
||||||
|
[UnityEngine.Scripting.Preserve]
|
||||||
|
// Just used to preserve methods when building, never called
|
||||||
|
static void Preserver()
|
||||||
|
{
|
||||||
|
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||||
|
MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub");
|
||||||
|
}
|
||||||
|
#pragma warning restore
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
|
||||||
|
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
|
||||||
|
static void PlaymodeStateChanged()
|
||||||
|
#else
|
||||||
|
static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
if (DOTween.instance == null) return;
|
||||||
|
DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
||||||
|
|
||||||
|
public static class Physics
|
||||||
|
{
|
||||||
|
// Called via DOTweenExternalCommand callback
|
||||||
|
public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans)
|
||||||
|
{
|
||||||
|
#if true // PHYSICS_MARKER
|
||||||
|
if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot;
|
||||||
|
else trans.rotation = newRot;
|
||||||
|
#else
|
||||||
|
trans.rotation = newRot;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached
|
||||||
|
public static bool HasRigidbody2D(Component target)
|
||||||
|
{
|
||||||
|
#if true // PHYSICS2D_MARKER
|
||||||
|
return target.GetComponent<Rigidbody2D>() != null;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Called via Reflection
|
||||||
|
|
||||||
|
|
||||||
|
// Called via Reflection by DOTweenPathInspector
|
||||||
|
// Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
[UnityEngine.Scripting.Preserve]
|
||||||
|
#endif
|
||||||
|
public static bool HasRigidbody(Component target)
|
||||||
|
{
|
||||||
|
#if true // PHYSICS_MARKER
|
||||||
|
return target.GetComponent<Rigidbody>() != null;
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called via Reflection by DOTweenPath
|
||||||
|
#if UNITY_2018_1_OR_NEWER
|
||||||
|
[UnityEngine.Scripting.Preserve]
|
||||||
|
#endif
|
||||||
|
public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween(
|
||||||
|
MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
|
||||||
|
){
|
||||||
|
TweenerCore<Vector3, Path, PathOptions> t = null;
|
||||||
|
bool rBodyFoundAndTweened = false;
|
||||||
|
#if true // PHYSICS_MARKER
|
||||||
|
if (tweenRigidbody) {
|
||||||
|
Rigidbody rBody = target.GetComponent<Rigidbody>();
|
||||||
|
if (rBody != null) {
|
||||||
|
rBodyFoundAndTweened = true;
|
||||||
|
t = isLocal
|
||||||
|
? rBody.DOLocalPath(path, duration, pathMode)
|
||||||
|
: rBody.DOPath(path, duration, pathMode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#if true // PHYSICS2D_MARKER
|
||||||
|
if (!rBodyFoundAndTweened && tweenRigidbody) {
|
||||||
|
Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>();
|
||||||
|
if (rBody2D != null) {
|
||||||
|
rBodyFoundAndTweened = true;
|
||||||
|
t = isLocal
|
||||||
|
? rBody2D.DOLocalPath(path, duration, pathMode)
|
||||||
|
: rBody2D.DOPath(path, duration, pathMode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
if (!rBodyFoundAndTweened) {
|
||||||
|
t = isLocal
|
||||||
|
? target.transform.DOLocalPath(path, duration, pathMode)
|
||||||
|
: target.transform.DOPath(path, duration, pathMode);
|
||||||
|
}
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bcaf917d9cf5b84090421a5a2abe42e
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
29
Assets/Plugins/Demigiant/DOTween/readme.txt
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant
|
||||||
|
|
||||||
|
// IMPORTANT!!! /////////////////////////////////////////////
|
||||||
|
// Upgrading DOTween from versions older than 1.2.000 ///////
|
||||||
|
// (or DOTween Pro older than 1.0.000) //////////////////////
|
||||||
|
-------------------------------------------------------------
|
||||||
|
If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully.
|
||||||
|
1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
|
||||||
|
2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
|
||||||
|
3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
|
||||||
|
4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only)
|
||||||
|
|
||||||
|
// GET STARTED //////////////////////////////////////////////
|
||||||
|
|
||||||
|
- After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween.
|
||||||
|
- In your code, add "using DG.Tweening" to each class where you want to use DOTween.
|
||||||
|
- You're ready to tween. Check out the links below for full documentation and license info.
|
||||||
|
|
||||||
|
|
||||||
|
// LINKS ///////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
DOTween website (documentation, examples, etc): http://dotween.demigiant.com
|
||||||
|
DOTween license: http://dotween.demigiant.com/license.php
|
||||||
|
DOTween repository (Google Code): https://code.google.com/p/dotween/
|
||||||
|
Demigiant website (documentation, examples, etc): http://www.demigiant.com
|
||||||
|
|
||||||
|
// NOTES //////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
- DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
|
4
Assets/Plugins/Demigiant/DOTween/readme.txt.meta
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fccfc62abf2eb0a4db614853430894fd
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
8
Assets/Prefab.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 87d0e8b5879c0bc4d89fa75191730151
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Prefab/Core.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 648770becbc292e468ede1fdb3eeea86
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
46
Assets/Prefab/Core/GameManager.prefab
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &390465813565909766
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 3738111152582815045}
|
||||||
|
- component: {fileID: 7538078851487558472}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: GameManager
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &3738111152582815045
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390465813565909766}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.895108, y: 0.60644794, z: -0.06856957}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &7538078851487558472
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 390465813565909766}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: db200c814b6e4465843d7ebc113fd9d0, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
@@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ec826b79cbc40da479bcc7969404880e
|
guid: 03010dd3d718e374098805a9faf408ba
|
||||||
AssemblyDefinitionImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
46
Assets/Prefab/Core/ScenesManager.prefab
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1272139776881959860
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 3702940687443359919}
|
||||||
|
- component: {fileID: 436775722502001218}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: ScenesManager
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &3702940687443359919
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1272139776881959860}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.895108, y: 0.60644794, z: -0.06856957}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &436775722502001218
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1272139776881959860}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 9f0b4ab0cd384d91bfb99fd97c34ac5d, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
7
Assets/Prefab/Core/ScenesManager.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f21adc76d41a9ad499802575619d049f
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Prefab/Gameplay.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 23415b4eb6b761f48b7a883d086ea314
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
534
Assets/Prefab/Gameplay/Card.prefab
Normal file
@@ -0,0 +1,534 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &2782175792003806444
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2653266799713255234}
|
||||||
|
- component: {fileID: 528940306177264885}
|
||||||
|
- component: {fileID: 5156951718673587996}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Front
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2653266799713255234
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2782175792003806444}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.49870676, y: 0.5012899, z: -0.49870676, w: 0.5012899}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 140, y: 100, z: 100}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 9209320535166562747}
|
||||||
|
m_LocalEulerAnglesHint: {x: 89.704, y: 90, z: 0}
|
||||||
|
--- !u!33 &528940306177264885
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2782175792003806444}
|
||||||
|
m_Mesh: {fileID: -8023080413318814639, guid: 385fcf3412d956c4ab650555ee5f584d, type: 3}
|
||||||
|
--- !u!23 &5156951718673587996
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2782175792003806444}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: -4372536172839912495, guid: 385fcf3412d956c4ab650555ee5f584d, type: 3}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!1 &2850323074743059847
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4429445361403306062}
|
||||||
|
- component: {fileID: 5955221871912472979}
|
||||||
|
- component: {fileID: 8076059722617504667}
|
||||||
|
- component: {fileID: 2071415116134746463}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Canvas
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &4429445361403306062
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2850323074743059847}
|
||||||
|
m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 602904479329865416}
|
||||||
|
- {fileID: 461998205047545604}
|
||||||
|
m_Father: {fileID: 9209320535166562747}
|
||||||
|
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 2.0103, y: 2.7914}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!223 &5955221871912472979
|
||||||
|
Canvas:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2850323074743059847}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_RenderMode: 2
|
||||||
|
m_Camera: {fileID: 0}
|
||||||
|
m_PlaneDistance: 100
|
||||||
|
m_PixelPerfect: 0
|
||||||
|
m_ReceivesEvents: 1
|
||||||
|
m_OverrideSorting: 0
|
||||||
|
m_OverridePixelPerfect: 0
|
||||||
|
m_SortingBucketNormalizedSize: 0
|
||||||
|
m_VertexColorAlwaysGammaSpace: 0
|
||||||
|
m_AdditionalShaderChannelsFlag: 0
|
||||||
|
m_UpdateRectTransformForStandalone: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
--- !u!114 &8076059722617504667
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2850323074743059847}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_UiScaleMode: 0
|
||||||
|
m_ReferencePixelsPerUnit: 100
|
||||||
|
m_ScaleFactor: 1
|
||||||
|
m_ReferenceResolution: {x: 800, y: 600}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_MatchWidthOrHeight: 0
|
||||||
|
m_PhysicalUnit: 3
|
||||||
|
m_FallbackScreenDPI: 96
|
||||||
|
m_DefaultSpriteDPI: 96
|
||||||
|
m_DynamicPixelsPerUnit: 2000
|
||||||
|
m_PresetInfoIsWorld: 1
|
||||||
|
--- !u!114 &2071415116134746463
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2850323074743059847}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IgnoreReversedGraphics: 1
|
||||||
|
m_BlockingObjects: 0
|
||||||
|
m_BlockingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
--- !u!1 &3115270704739797056
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 461998205047545604}
|
||||||
|
- component: {fileID: 299007042903040478}
|
||||||
|
- component: {fileID: 968774230685629330}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Description
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &461998205047545604
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3115270704739797056}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: -0.05}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 4429445361403306062}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 0}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 0}
|
||||||
|
m_AnchoredPosition: {x: -0.0151, y: 0.5809}
|
||||||
|
m_SizeDelta: {x: 1.8498, y: 1.1487}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &299007042903040478
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3115270704739797056}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &968774230685629330
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3115270704739797056}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_FontSize: 5
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 0
|
||||||
|
m_MaxSize: 300
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: Description
|
||||||
|
--- !u!1 &3172429145652055423
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 602904479329865416}
|
||||||
|
- component: {fileID: 7076931320485618310}
|
||||||
|
- component: {fileID: 1641835144558014658}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Name
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &602904479329865416
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3172429145652055423}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: -0.05}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 4429445361403306062}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0.5, y: 1}
|
||||||
|
m_AnchorMax: {x: 0.5, y: 1}
|
||||||
|
m_AnchoredPosition: {x: -0.0151, y: -0.1959}
|
||||||
|
m_SizeDelta: {x: 1.8498, y: 0.3576}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &7076931320485618310
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3172429145652055423}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &1641835144558014658
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3172429145652055423}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_FontData:
|
||||||
|
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_FontSize: 5
|
||||||
|
m_FontStyle: 0
|
||||||
|
m_BestFit: 0
|
||||||
|
m_MinSize: 0
|
||||||
|
m_MaxSize: 300
|
||||||
|
m_Alignment: 4
|
||||||
|
m_AlignByGeometry: 0
|
||||||
|
m_RichText: 1
|
||||||
|
m_HorizontalOverflow: 0
|
||||||
|
m_VerticalOverflow: 0
|
||||||
|
m_LineSpacing: 1
|
||||||
|
m_Text: Name
|
||||||
|
--- !u!1 &5397061992114806696
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 9209320535166562747}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Display
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &9209320535166562747
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5397061992114806696}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.15, y: 0.15, z: 0.15}
|
||||||
|
m_ConstrainProportionsScale: 1
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 2653266799713255234}
|
||||||
|
- {fileID: 6520432709391570604}
|
||||||
|
- {fileID: 4429445361403306062}
|
||||||
|
m_Father: {fileID: 8288806321783590124}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &5614617657564266223
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6520432709391570604}
|
||||||
|
- component: {fileID: 3884522584561958753}
|
||||||
|
- component: {fileID: 1574770595276204962}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Back
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &6520432709391570604
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5614617657564266223}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0.49991274, y: 0.50008726, z: 0.49991274, w: 0.50008726}
|
||||||
|
m_LocalPosition: {x: 0, y: 0.0069994777, z: 0}
|
||||||
|
m_LocalScale: {x: 140, y: 100, z: 100}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 9209320535166562747}
|
||||||
|
m_LocalEulerAnglesHint: {x: -89.98, y: 90, z: 0}
|
||||||
|
--- !u!33 &3884522584561958753
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5614617657564266223}
|
||||||
|
m_Mesh: {fileID: -1119430988441025290, guid: 385fcf3412d956c4ab650555ee5f584d, type: 3}
|
||||||
|
--- !u!23 &1574770595276204962
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5614617657564266223}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 830258910468995235, guid: 385fcf3412d956c4ab650555ee5f584d, type: 3}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!1 &8257975731489021549
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8288806321783590124}
|
||||||
|
- component: {fileID: 1562880286992207475}
|
||||||
|
- component: {fileID: 9063485462769681386}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Card
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8288806321783590124
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8257975731489021549}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -9.91, y: 4.53, z: -7.2904015}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 9209320535166562747}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1562880286992207475
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8257975731489021549}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 84de392c49524b6d8da09ea51c4326c0, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
frontMeshRenderer: {fileID: 5156951718673587996}
|
||||||
|
backMeshRenderer: {fileID: 1574770595276204962}
|
||||||
|
cardNameText: {fileID: 1641835144558014658}
|
||||||
|
cardDescriptionText: {fileID: 968774230685629330}
|
||||||
|
--- !u!65 &9063485462769681386
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8257975731489021549}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 0.3088441, y: 0.051474422, z: 0.43081665}
|
||||||
|
m_Center: {x: 0, y: 0.003252551, z: 0}
|
7
Assets/Prefab/Gameplay/Card.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc2a5cfb98ac8c241be10b65fea1e72d
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
70
Assets/Prefab/Gameplay/CombatTrigger.prefab
Normal file
@@ -0,0 +1,70 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &9062941793741291263
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 277803484986371650}
|
||||||
|
- component: {fileID: 2998987062612580781}
|
||||||
|
- component: {fileID: 1849928976878551814}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: CombatTrigger
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &277803484986371650
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9062941793741291263}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 2.22201, y: 2.724243, z: -81.743225}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!65 &2998987062612580781
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9062941793741291263}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 5, y: 5, z: 5}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1849928976878551814
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9062941793741291263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2d9265c2645847c2b5197ed2ba181c98, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
combatManager: {fileID: 0}
|
||||||
|
disableAfterTrigger: 1
|
7
Assets/Prefab/Gameplay/CombatTrigger.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08dc103fc56f46345889fd4f2109149b
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
156
Assets/Prefab/Gameplay/Enemy.prefab
Normal file
@@ -0,0 +1,156 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &440771197970748831
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2899656235242765589}
|
||||||
|
- component: {fileID: 5289525519615997488}
|
||||||
|
- component: {fileID: 2216987987592960140}
|
||||||
|
- component: {fileID: 1689477996363267361}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Model
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2899656235242765589
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 440771197970748831}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: -0.23, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 798485138132604611}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &5289525519615997488
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 440771197970748831}
|
||||||
|
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &2216987987592960140
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 440771197970748831}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!136 &1689477996363267361
|
||||||
|
CapsuleCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 440771197970748831}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 0.5000001
|
||||||
|
m_Height: 2
|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
|
||||||
|
--- !u!1 &8667473653554082920
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 798485138132604611}
|
||||||
|
- component: {fileID: 1783783211067008165}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Enemy
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &798485138132604611
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8667473653554082920}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0.97084504, y: 2.06, z: -80.739914}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 2899656235242765589}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &1783783211067008165
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8667473653554082920}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: b5a587a681ae48d6b3a5dcd5a723fd5a, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
enemyName:
|
||||||
|
maxHealth: 100
|
7
Assets/Prefab/Gameplay/Enemy.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5cc5fd4f5a07afc4db2fa18398cd214d
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
435
Assets/Prefab/Gameplay/Facility.prefab
Normal file
@@ -0,0 +1,435 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1285331887159970702
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7491258034527094893}
|
||||||
|
- component: {fileID: 6262235791141659756}
|
||||||
|
- component: {fileID: 2577312867888845904}
|
||||||
|
m_Layer: 8
|
||||||
|
m_Name: Panel
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &7491258034527094893
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1285331887159970702}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 1
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 6937855010132688348}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!222 &6262235791141659756
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1285331887159970702}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!114 &2577312867888845904
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1285331887159970702}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 0.392}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!1 &2729643726423589850
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 77361986880837193}
|
||||||
|
- component: {fileID: 1966939443082034528}
|
||||||
|
- component: {fileID: 1791426126632920350}
|
||||||
|
- component: {fileID: 6559594074799131378}
|
||||||
|
- component: {fileID: 2740601845815088892}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Facility
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &77361986880837193
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2729643726423589850}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0.71, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1088716417574490523}
|
||||||
|
- {fileID: 6937855010132688348}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &1966939443082034528
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2729643726423589850}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &1791426126632920350
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2729643726423589850}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!65 &6559594074799131378
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2729643726423589850}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &2740601845815088892
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2729643726423589850}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 7986c88b8e1d4944832af56e23188597, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!1 &7518175844631896712
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6937855010132688348}
|
||||||
|
- component: {fileID: 5901253883046461237}
|
||||||
|
- component: {fileID: 6141736885575726030}
|
||||||
|
- component: {fileID: 4792260559798747556}
|
||||||
|
m_Layer: 8
|
||||||
|
m_Name: Canvas
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!224 &6937855010132688348
|
||||||
|
RectTransform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7518175844631896712}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 0.001, y: 0.001, z: 0.001}
|
||||||
|
m_ConstrainProportionsScale: 1
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 7491258034527094893}
|
||||||
|
m_Father: {fileID: 77361986880837193}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 1000, y: 1000}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!223 &5901253883046461237
|
||||||
|
Canvas:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7518175844631896712}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_RenderMode: 2
|
||||||
|
m_Camera: {fileID: 0}
|
||||||
|
m_PlaneDistance: 100
|
||||||
|
m_PixelPerfect: 0
|
||||||
|
m_ReceivesEvents: 1
|
||||||
|
m_OverrideSorting: 0
|
||||||
|
m_OverridePixelPerfect: 0
|
||||||
|
m_SortingBucketNormalizedSize: 0
|
||||||
|
m_VertexColorAlwaysGammaSpace: 0
|
||||||
|
m_AdditionalShaderChannelsFlag: 0
|
||||||
|
m_UpdateRectTransformForStandalone: 0
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
--- !u!114 &6141736885575726030
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7518175844631896712}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_UiScaleMode: 0
|
||||||
|
m_ReferencePixelsPerUnit: 100
|
||||||
|
m_ScaleFactor: 1
|
||||||
|
m_ReferenceResolution: {x: 800, y: 600}
|
||||||
|
m_ScreenMatchMode: 0
|
||||||
|
m_MatchWidthOrHeight: 0
|
||||||
|
m_PhysicalUnit: 3
|
||||||
|
m_FallbackScreenDPI: 96
|
||||||
|
m_DefaultSpriteDPI: 96
|
||||||
|
m_DynamicPixelsPerUnit: 10
|
||||||
|
m_PresetInfoIsWorld: 1
|
||||||
|
--- !u!114 &4792260559798747556
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7518175844631896712}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_IgnoreReversedGraphics: 1
|
||||||
|
m_BlockingObjects: 0
|
||||||
|
m_BlockingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
--- !u!1 &8100744246927696703
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1088716417574490523}
|
||||||
|
- component: {fileID: 7931149419085676358}
|
||||||
|
m_Layer: 7
|
||||||
|
m_Name: Line
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1088716417574490523
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8100744246927696703}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 77361986880837193}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!120 &7931149419085676358
|
||||||
|
LineRenderer:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8100744246927696703}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 0
|
||||||
|
m_LightProbeUsage: 0
|
||||||
|
m_ReflectionProbeUsage: 0
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: fd7b6ef1c8d01724683c1f9dc2114f9e, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_Positions:
|
||||||
|
- {x: 0, y: 0.73317075, z: -1.0474617}
|
||||||
|
- {x: 0, y: 1.6364502, z: -0.07521546}
|
||||||
|
m_Parameters:
|
||||||
|
serializedVersion: 3
|
||||||
|
widthMultiplier: 1
|
||||||
|
widthCurve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve:
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.48411998
|
||||||
|
value: 0.018180847
|
||||||
|
inSlope: 0
|
||||||
|
outSlope: 0
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.33333334
|
||||||
|
outWeight: 0.33333334
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
colorGradient:
|
||||||
|
serializedVersion: 2
|
||||||
|
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
ctime0: 0
|
||||||
|
ctime1: 65535
|
||||||
|
ctime2: 0
|
||||||
|
ctime3: 0
|
||||||
|
ctime4: 0
|
||||||
|
ctime5: 0
|
||||||
|
ctime6: 0
|
||||||
|
ctime7: 0
|
||||||
|
atime0: 0
|
||||||
|
atime1: 65535
|
||||||
|
atime2: 0
|
||||||
|
atime3: 0
|
||||||
|
atime4: 0
|
||||||
|
atime5: 0
|
||||||
|
atime6: 0
|
||||||
|
atime7: 0
|
||||||
|
m_Mode: 0
|
||||||
|
m_ColorSpace: -1
|
||||||
|
m_NumColorKeys: 2
|
||||||
|
m_NumAlphaKeys: 2
|
||||||
|
numCornerVertices: 0
|
||||||
|
numCapVertices: 0
|
||||||
|
alignment: 0
|
||||||
|
textureMode: 0
|
||||||
|
textureScale: {x: 1, y: 1}
|
||||||
|
shadowBias: 0.5
|
||||||
|
generateLightingData: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_UseWorldSpace: 1
|
||||||
|
m_Loop: 0
|
||||||
|
m_ApplyActiveColorSpace: 1
|
7
Assets/Prefab/Gameplay/Facility.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3e24e2df98d14e4ebc08cc68c071afa
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Prefab/Gameplay/Map.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 027aff250483ab048b82789dacea5f56
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
72
Assets/Prefab/Gameplay/Map/MapFlag.prefab
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &4085323846378366699
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 3017012476905176277}
|
||||||
|
- component: {fileID: 6899285342125436308}
|
||||||
|
- component: {fileID: 2906861983294161497}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: MapFlag
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &3017012476905176277
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4085323846378366699}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -13.6, y: 12.27, z: -72.7}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &6899285342125436308
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4085323846378366699}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2c3ea88c92cc4d0bb6098983903be7fb, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
FlagName: 1
|
||||||
|
Position: {x: 0, y: 0, z: 0}
|
||||||
|
LeftFlag: {fileID: 0}
|
||||||
|
RightFlag: {fileID: 0}
|
||||||
|
--- !u!135 &2906861983294161497
|
||||||
|
SphereCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4085323846378366699}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Radius: 1.5
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
7
Assets/Prefab/Gameplay/Map/MapFlag.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1cb34f4568333424d8224ec49401b640
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
47
Assets/Prefab/Gameplay/Map/MapFlagManager.prefab
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &5076912142391002860
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8279917458776975425}
|
||||||
|
- component: {fileID: 3703449653124942192}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: MapFlagManager
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8279917458776975425
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5076912142391002860}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -15.516351, y: 5.3981843, z: -73.74406}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &3703449653124942192
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5076912142391002860}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f13be1e244e84e3b93b0b3a4c054cb46, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
StartFlag: {fileID: 0}
|
7
Assets/Prefab/Gameplay/Map/MapFlagManager.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8b70ed0baea90974b9bec4837fc6b03b
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
121
Assets/Prefab/Gameplay/NormalCardBook.prefab
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &8031699868756389050
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 151205406321954705}
|
||||||
|
- component: {fileID: 5690328992423205384}
|
||||||
|
- component: {fileID: 2534201213536568736}
|
||||||
|
- component: {fileID: 4332638092210716533}
|
||||||
|
- component: {fileID: 5079159534106663042}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: NormalCardBook
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &151205406321954705
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8031699868756389050}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -1.5440545, y: 0.5792608, z: 1.0709323}
|
||||||
|
m_LocalScale: {x: 1, y: 0.35446, z: 1.004}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &5690328992423205384
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8031699868756389050}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &2534201213536568736
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8031699868756389050}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!65 &4332638092210716533
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8031699868756389050}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &5079159534106663042
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8031699868756389050}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 68803a8f56734f22a3025f8028fc027f, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
LeftHandPoint: {fileID: 0}
|
7
Assets/Prefab/Gameplay/NormalCardBook.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 396fdaee2868c534e927e0c2d4da65da
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
667
Assets/Prefab/Gameplay/Player.prefab
Normal file
@@ -0,0 +1,667 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &746032908471636124
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8381260000076097252}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: RightHandPoint
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8381260000076097252
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 746032908471636124}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0.01, y: 0, z: 0.508}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 9046351536667252851}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &2662940045523497722
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7363529627477262801}
|
||||||
|
- component: {fileID: 4279304889447075947}
|
||||||
|
- component: {fileID: 3413186547769710951}
|
||||||
|
- component: {fileID: 8150694931269682459}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: LeftHand
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &7363529627477262801
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2662940045523497722}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.42899996, y: 0.031000018, z: 0.50299835}
|
||||||
|
m_LocalScale: {x: 0.18677, y: 0.11761, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 2527536271463650684}
|
||||||
|
m_Father: {fileID: 4653338744613549289}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &4279304889447075947
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2662940045523497722}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &3413186547769710951
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2662940045523497722}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!65 &8150694931269682459
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2662940045523497722}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &3550102669167288263
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 7437893023972897012}
|
||||||
|
- component: {fileID: 4244763631639030120}
|
||||||
|
- component: {fileID: 8268117914458884828}
|
||||||
|
- component: {fileID: 2963170313432786625}
|
||||||
|
- component: {fileID: 3697820982367928434}
|
||||||
|
- component: {fileID: 5633281206562703781}
|
||||||
|
- component: {fileID: 1774433545530707224}
|
||||||
|
- component: {fileID: 7145954873497571105}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Player
|
||||||
|
m_TagString: Player
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &7437893023972897012
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.21430849, y: 1.57, z: 0.2596032}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 5935896118424760811}
|
||||||
|
- {fileID: 4653338744613549289}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!143 &4244763631639030120
|
||||||
|
CharacterController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Height: 2
|
||||||
|
m_Radius: 0.5
|
||||||
|
m_SlopeLimit: 45
|
||||||
|
m_StepOffset: 0.3
|
||||||
|
m_SkinWidth: 0.08
|
||||||
|
m_MinMoveDistance: 0.001
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &8268117914458884828
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 14c86d6b22344680a9eba4de056d3b53, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
speed: 8
|
||||||
|
jumpHeight: 2
|
||||||
|
gravity: -9.81
|
||||||
|
groundCheck: {fileID: 0}
|
||||||
|
groundDistance: 0.4
|
||||||
|
groundMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 64
|
||||||
|
--- !u!114 &2963170313432786625
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2525a4f94ebe4e789ed375bd17d6a1a7, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
playerBody: {fileID: 7437893023972897012}
|
||||||
|
cameraTransform: {fileID: 5935896118424760811}
|
||||||
|
mouseSensitivity: 0.2
|
||||||
|
invertY: 0
|
||||||
|
maxUpAngle: 60
|
||||||
|
maxDownAngle: 60
|
||||||
|
enableSmoothing: 0
|
||||||
|
smoothTime: 0.05
|
||||||
|
--- !u!114 &3697820982367928434
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d7071907d14f433789ea37a8367b584a, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
cardBookData: {fileID: 11400000, guid: 6884501cc489c254aaf6836e84649588, type: 2}
|
||||||
|
playerCardsController: {fileID: 0}
|
||||||
|
--- !u!114 &5633281206562703781
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 18842cb320964275a76e2d57bee62adf, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interactRange: 15
|
||||||
|
interactableLayer:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
playerCamera: {fileID: 4390370389971332335}
|
||||||
|
isDrawGizmos: 1
|
||||||
|
--- !u!114 &1774433545530707224
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dc03712b5c254b8380471356f3bac151, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interactRange: 15
|
||||||
|
interactableLayer:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
playerCamera: {fileID: 4390370389971332335}
|
||||||
|
isDrawGizmos: 0
|
||||||
|
--- !u!114 &7145954873497571105
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3550102669167288263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2361e682e26b43ffb6ff9615d39c487e, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
cam: {fileID: 4390370389971332335}
|
||||||
|
--- !u!1 &3610935294554348573
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 5935896118424760811}
|
||||||
|
- component: {fileID: 4390370389971332335}
|
||||||
|
- component: {fileID: 1172138942345851234}
|
||||||
|
- component: {fileID: 3748514579879403869}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &5935896118424760811
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3610935294554348573}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0.286, z: 0.38}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 7437893023972897012}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!20 &4390370389971332335
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3610935294554348573}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_Iso: 200
|
||||||
|
m_ShutterSpeed: 0.005
|
||||||
|
m_Aperture: 16
|
||||||
|
m_FocusDistance: 10
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_BladeCount: 5
|
||||||
|
m_Curvature: {x: 2, y: 11}
|
||||||
|
m_BarrelClipping: 0.25
|
||||||
|
m_Anamorphism: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.13
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 119
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!81 &1172138942345851234
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3610935294554348573}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!114 &3748514579879403869
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 3610935294554348573}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_RenderShadows: 1
|
||||||
|
m_RequiresDepthTextureOption: 2
|
||||||
|
m_RequiresOpaqueTextureOption: 2
|
||||||
|
m_CameraType: 0
|
||||||
|
m_Cameras: []
|
||||||
|
m_RendererIndex: -1
|
||||||
|
m_VolumeLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 1
|
||||||
|
m_VolumeTrigger: {fileID: 0}
|
||||||
|
m_VolumeFrameworkUpdateModeOption: 2
|
||||||
|
m_RenderPostProcessing: 1
|
||||||
|
m_Antialiasing: 0
|
||||||
|
m_AntialiasingQuality: 2
|
||||||
|
m_StopNaN: 0
|
||||||
|
m_Dithering: 0
|
||||||
|
m_ClearDepth: 1
|
||||||
|
m_AllowXRRendering: 1
|
||||||
|
m_AllowHDROutput: 1
|
||||||
|
m_UseScreenCoordOverride: 0
|
||||||
|
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_RequiresDepthTexture: 0
|
||||||
|
m_RequiresColorTexture: 0
|
||||||
|
m_Version: 2
|
||||||
|
m_TaaSettings:
|
||||||
|
m_Quality: 3
|
||||||
|
m_FrameInfluence: 0.1
|
||||||
|
m_JitterScale: 1
|
||||||
|
m_MipBias: 0
|
||||||
|
m_VarianceClampScale: 0.9
|
||||||
|
m_ContrastAdaptiveSharpening: 0
|
||||||
|
--- !u!1 &4008511358780942599
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 9046351536667252851}
|
||||||
|
- component: {fileID: 4574786412237977465}
|
||||||
|
- component: {fileID: 6148087379097760252}
|
||||||
|
- component: {fileID: 8055800576185286862}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: RightHand
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &9046351536667252851
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4008511358780942599}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0.44, y: 0.031000018, z: 0.50299835}
|
||||||
|
m_LocalScale: {x: 0.18677, y: 0.11761, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 8381260000076097252}
|
||||||
|
m_Father: {fileID: 4653338744613549289}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &4574786412237977465
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4008511358780942599}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &6148087379097760252
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4008511358780942599}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!65 &8055800576185286862
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4008511358780942599}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &5580367724958836105
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 2527536271463650684}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: LeftHandPoint
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &2527536271463650684
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5580367724958836105}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0.507}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 7363529627477262801}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &6004105694309553016
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 4653338744613549289}
|
||||||
|
- component: {fileID: 5270693045650434665}
|
||||||
|
- component: {fileID: 938550027564383474}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Model
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &4653338744613549289
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6004105694309553016}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 7363529627477262801}
|
||||||
|
- {fileID: 9046351536667252851}
|
||||||
|
m_Father: {fileID: 7437893023972897012}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &5270693045650434665
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6004105694309553016}
|
||||||
|
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &938550027564383474
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6004105694309553016}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
7
Assets/Prefab/Gameplay/Player.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 667aedb0d3f8c9d469819c9ff2b4472b
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e44b690eb74fc164a92b20ef65881895
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Configs.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6c8774e7f66a50b479a8c4a3cc8f126c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Configs/Card.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b65b132ec0573cd41af0bda96f0ca026
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Resources/Configs/Card/DamageCard 1.asset
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 7c9f5640c7fc55141af2931d0caed1e0, type: 3}
|
||||||
|
m_Name: DamageCard 1
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
CardID: 2
|
||||||
|
CardName: HealSelfCard
|
||||||
|
CardDescription: Heal Self 1
|
||||||
|
CardTexture: {fileID: 0}
|
||||||
|
Effects:
|
||||||
|
- type: 1
|
||||||
|
value: 1
|
||||||
|
target: 0
|
8
Assets/Resources/Configs/Card/DamageCard 1.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a32b3f751a8ff5c4892f97457f8c9b62
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Resources/Configs/Card/DamageCard.asset
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 7c9f5640c7fc55141af2931d0caed1e0, type: 3}
|
||||||
|
m_Name: DamageCard
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
CardID: 1
|
||||||
|
CardName: DamageCard
|
||||||
|
CardDescription: Damage Enemy 1
|
||||||
|
CardTexture: {fileID: 0}
|
||||||
|
Effects:
|
||||||
|
- type: 0
|
||||||
|
value: 1
|
||||||
|
target: 1
|
8
Assets/Resources/Configs/Card/DamageCard.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 32b7a8321e7abc844b76ed3c5b8919c5
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Resources/Configs/CardBook.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a24496b0a5ec3548a474be1fd42b6da
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
17
Assets/Resources/Configs/CardBook/NormalCardBook.asset
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 54f1f8ff48b84542962110e7a9851917, type: 3}
|
||||||
|
m_Name: NormalCardBook
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
SlotCount: 24
|
||||||
|
SpareCount: 6
|
||||||
|
MaxLoopCount: 1
|
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6884501cc489c254aaf6836e84649588
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
54
Assets/Resources/DOTweenSettings.asset
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 16995157, guid: a811bde74b26b53498b4f6d872b09b6d, type: 3}
|
||||||
|
m_Name: DOTweenSettings
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
useSafeMode: 1
|
||||||
|
safeModeOptions:
|
||||||
|
logBehaviour: 2
|
||||||
|
nestedTweenFailureBehaviour: 0
|
||||||
|
timeScale: 1
|
||||||
|
unscaledTimeScale: 1
|
||||||
|
useSmoothDeltaTime: 0
|
||||||
|
maxSmoothUnscaledTime: 0.15
|
||||||
|
rewindCallbackMode: 0
|
||||||
|
showUnityEditorReport: 0
|
||||||
|
logBehaviour: 0
|
||||||
|
drawGizmos: 1
|
||||||
|
defaultRecyclable: 0
|
||||||
|
defaultAutoPlay: 3
|
||||||
|
defaultUpdateType: 0
|
||||||
|
defaultTimeScaleIndependent: 0
|
||||||
|
defaultEaseType: 6
|
||||||
|
defaultEaseOvershootOrAmplitude: 1.70158
|
||||||
|
defaultEasePeriod: 0
|
||||||
|
defaultAutoKill: 1
|
||||||
|
defaultLoopType: 0
|
||||||
|
debugMode: 0
|
||||||
|
debugStoreTargetId: 1
|
||||||
|
showPreviewPanel: 1
|
||||||
|
storeSettingsLocation: 0
|
||||||
|
modules:
|
||||||
|
showPanel: 0
|
||||||
|
audioEnabled: 1
|
||||||
|
physicsEnabled: 1
|
||||||
|
physics2DEnabled: 1
|
||||||
|
spriteEnabled: 1
|
||||||
|
uiEnabled: 1
|
||||||
|
textMeshProEnabled: 0
|
||||||
|
tk2DEnabled: 0
|
||||||
|
deAudioEnabled: 0
|
||||||
|
deUnityExtendedEnabled: 0
|
||||||
|
epoOutlineEnabled: 0
|
||||||
|
createASMDEF: 0
|
||||||
|
showPlayingTweens: 0
|
||||||
|
showPausedTweens: 0
|
8
Assets/Resources/DOTweenSettings.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 289cc4f517db2774d9416a8aef60df0f
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
266
Assets/Scenes/Core.unity
Normal file
@@ -0,0 +1,266 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 9
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GIWorkflowMode: 1
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_FinalGather: 0
|
||||||
|
m_FinalGatherFiltering: 1
|
||||||
|
m_FinalGatherRayCount: 256
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 3
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
buildHeightMesh: 0
|
||||||
|
maxJobWorkers: 0
|
||||||
|
preserveTilesOutsideBounds: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1001 &6277645971226662819
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 1272139776881959860, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: ScenesManager
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: -0.895108
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0.60644794
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: -0.06856957
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3702940687443359919, guid: f21adc76d41a9ad499802575619d049f,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: f21adc76d41a9ad499802575619d049f, type: 3}
|
||||||
|
--- !u!1001 &6429745761262824323
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 0}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: 390465813565909766, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: GameManager
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: -0.895108
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0.60644794
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: -0.06856957
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3738111152582815045, guid: 03010dd3d718e374098805a9faf408ba,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 03010dd3d718e374098805a9faf408ba, type: 3}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 6429745761262824323}
|
||||||
|
- {fileID: 6277645971226662819}
|
7
Assets/Scenes/Core.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f7808366a1b7ad24784576bc1864d873
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@@ -1,407 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!29 &1
|
|
||||||
OcclusionCullingSettings:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 2
|
|
||||||
m_OcclusionBakeSettings:
|
|
||||||
smallestOccluder: 5
|
|
||||||
smallestHole: 0.25
|
|
||||||
backfaceThreshold: 100
|
|
||||||
m_SceneGUID: 00000000000000000000000000000000
|
|
||||||
m_OcclusionCullingData: {fileID: 0}
|
|
||||||
--- !u!104 &2
|
|
||||||
RenderSettings:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 9
|
|
||||||
m_Fog: 0
|
|
||||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
|
||||||
m_FogMode: 3
|
|
||||||
m_FogDensity: 0.01
|
|
||||||
m_LinearFogStart: 0
|
|
||||||
m_LinearFogEnd: 300
|
|
||||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
|
||||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
|
||||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
|
||||||
m_AmbientIntensity: 1
|
|
||||||
m_AmbientMode: 0
|
|
||||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
|
||||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_HaloStrength: 0.5
|
|
||||||
m_FlareStrength: 1
|
|
||||||
m_FlareFadeSpeed: 3
|
|
||||||
m_HaloTexture: {fileID: 0}
|
|
||||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
m_DefaultReflectionMode: 0
|
|
||||||
m_DefaultReflectionResolution: 128
|
|
||||||
m_ReflectionBounces: 1
|
|
||||||
m_ReflectionIntensity: 1
|
|
||||||
m_CustomReflection: {fileID: 0}
|
|
||||||
m_Sun: {fileID: 0}
|
|
||||||
m_IndirectSpecularColor: {r: 0.18028305, g: 0.22571313, b: 0.3069213, a: 1}
|
|
||||||
m_UseRadianceAmbientProbe: 0
|
|
||||||
--- !u!157 &3
|
|
||||||
LightmapSettings:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 12
|
|
||||||
m_GIWorkflowMode: 1
|
|
||||||
m_GISettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_BounceScale: 1
|
|
||||||
m_IndirectOutputScale: 1
|
|
||||||
m_AlbedoBoost: 1
|
|
||||||
m_EnvironmentLightingMode: 0
|
|
||||||
m_EnableBakedLightmaps: 1
|
|
||||||
m_EnableRealtimeLightmaps: 0
|
|
||||||
m_LightmapEditorSettings:
|
|
||||||
serializedVersion: 12
|
|
||||||
m_Resolution: 2
|
|
||||||
m_BakeResolution: 40
|
|
||||||
m_AtlasSize: 1024
|
|
||||||
m_AO: 0
|
|
||||||
m_AOMaxDistance: 1
|
|
||||||
m_CompAOExponent: 1
|
|
||||||
m_CompAOExponentDirect: 0
|
|
||||||
m_ExtractAmbientOcclusion: 0
|
|
||||||
m_Padding: 2
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_LightmapsBakeMode: 1
|
|
||||||
m_TextureCompression: 1
|
|
||||||
m_FinalGather: 0
|
|
||||||
m_FinalGatherFiltering: 1
|
|
||||||
m_FinalGatherRayCount: 256
|
|
||||||
m_ReflectionCompression: 2
|
|
||||||
m_MixedBakeMode: 2
|
|
||||||
m_BakeBackend: 1
|
|
||||||
m_PVRSampling: 1
|
|
||||||
m_PVRDirectSampleCount: 32
|
|
||||||
m_PVRSampleCount: 512
|
|
||||||
m_PVRBounces: 2
|
|
||||||
m_PVREnvironmentSampleCount: 256
|
|
||||||
m_PVREnvironmentReferencePointCount: 2048
|
|
||||||
m_PVRFilteringMode: 1
|
|
||||||
m_PVRDenoiserTypeDirect: 1
|
|
||||||
m_PVRDenoiserTypeIndirect: 1
|
|
||||||
m_PVRDenoiserTypeAO: 1
|
|
||||||
m_PVRFilterTypeDirect: 0
|
|
||||||
m_PVRFilterTypeIndirect: 0
|
|
||||||
m_PVRFilterTypeAO: 0
|
|
||||||
m_PVREnvironmentMIS: 1
|
|
||||||
m_PVRCulling: 1
|
|
||||||
m_PVRFilteringGaussRadiusDirect: 1
|
|
||||||
m_PVRFilteringGaussRadiusIndirect: 5
|
|
||||||
m_PVRFilteringGaussRadiusAO: 2
|
|
||||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
|
||||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
|
||||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
|
||||||
m_ExportTrainingData: 0
|
|
||||||
m_TrainingDataDestination: TrainingData
|
|
||||||
m_LightProbeSampleCountMultiplier: 4
|
|
||||||
m_LightingDataAsset: {fileID: 0}
|
|
||||||
m_LightingSettings: {fileID: 0}
|
|
||||||
--- !u!196 &4
|
|
||||||
NavMeshSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_BuildSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
agentTypeID: 0
|
|
||||||
agentRadius: 0.5
|
|
||||||
agentHeight: 2
|
|
||||||
agentSlope: 45
|
|
||||||
agentClimb: 0.4
|
|
||||||
ledgeDropHeight: 0
|
|
||||||
maxJumpAcrossDistance: 0
|
|
||||||
minRegionArea: 2
|
|
||||||
manualCellSize: 0
|
|
||||||
cellSize: 0.16666667
|
|
||||||
manualTileSize: 0
|
|
||||||
tileSize: 256
|
|
||||||
accuratePlacement: 0
|
|
||||||
maxJobWorkers: 0
|
|
||||||
preserveTilesOutsideBounds: 0
|
|
||||||
debug:
|
|
||||||
m_Flags: 0
|
|
||||||
m_NavMeshData: {fileID: 0}
|
|
||||||
--- !u!1 &330585543
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 330585546}
|
|
||||||
- component: {fileID: 330585545}
|
|
||||||
- component: {fileID: 330585544}
|
|
||||||
- component: {fileID: 330585547}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Main Camera
|
|
||||||
m_TagString: MainCamera
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!81 &330585544
|
|
||||||
AudioListener:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 330585543}
|
|
||||||
m_Enabled: 1
|
|
||||||
--- !u!20 &330585545
|
|
||||||
Camera:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 330585543}
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 2
|
|
||||||
m_ClearFlags: 1
|
|
||||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
|
||||||
m_projectionMatrixMode: 1
|
|
||||||
m_GateFitMode: 2
|
|
||||||
m_FOVAxisMode: 0
|
|
||||||
m_SensorSize: {x: 36, y: 24}
|
|
||||||
m_LensShift: {x: 0, y: 0}
|
|
||||||
m_FocalLength: 50
|
|
||||||
m_NormalizedViewPortRect:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 1
|
|
||||||
height: 1
|
|
||||||
near clip plane: 0.3
|
|
||||||
far clip plane: 1000
|
|
||||||
field of view: 60
|
|
||||||
orthographic: 0
|
|
||||||
orthographic size: 5
|
|
||||||
m_Depth: -1
|
|
||||||
m_CullingMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 4294967295
|
|
||||||
m_RenderingPath: -1
|
|
||||||
m_TargetTexture: {fileID: 0}
|
|
||||||
m_TargetDisplay: 0
|
|
||||||
m_TargetEye: 3
|
|
||||||
m_HDR: 1
|
|
||||||
m_AllowMSAA: 1
|
|
||||||
m_AllowDynamicResolution: 0
|
|
||||||
m_ForceIntoRT: 0
|
|
||||||
m_OcclusionCulling: 1
|
|
||||||
m_StereoConvergence: 10
|
|
||||||
m_StereoSeparation: 0.022
|
|
||||||
--- !u!4 &330585546
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 330585543}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!114 &330585547
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 330585543}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_RenderShadows: 1
|
|
||||||
m_RequiresDepthTextureOption: 2
|
|
||||||
m_RequiresOpaqueTextureOption: 2
|
|
||||||
m_CameraType: 0
|
|
||||||
m_Cameras: []
|
|
||||||
m_RendererIndex: -1
|
|
||||||
m_VolumeLayerMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 1
|
|
||||||
m_VolumeTrigger: {fileID: 0}
|
|
||||||
m_VolumeFrameworkUpdateModeOption: 2
|
|
||||||
m_RenderPostProcessing: 1
|
|
||||||
m_Antialiasing: 0
|
|
||||||
m_AntialiasingQuality: 2
|
|
||||||
m_StopNaN: 0
|
|
||||||
m_Dithering: 0
|
|
||||||
m_ClearDepth: 1
|
|
||||||
m_AllowXRRendering: 1
|
|
||||||
m_RequiresDepthTexture: 0
|
|
||||||
m_RequiresColorTexture: 0
|
|
||||||
m_Version: 2
|
|
||||||
--- !u!1 &410087039
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 410087041}
|
|
||||||
- component: {fileID: 410087040}
|
|
||||||
- component: {fileID: 410087042}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Directional Light
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!108 &410087040
|
|
||||||
Light:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 410087039}
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 10
|
|
||||||
m_Type: 1
|
|
||||||
m_Shape: 0
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_Intensity: 2
|
|
||||||
m_Range: 10
|
|
||||||
m_SpotAngle: 30
|
|
||||||
m_InnerSpotAngle: 21.80208
|
|
||||||
m_CookieSize: 10
|
|
||||||
m_Shadows:
|
|
||||||
m_Type: 2
|
|
||||||
m_Resolution: -1
|
|
||||||
m_CustomResolution: -1
|
|
||||||
m_Strength: 1
|
|
||||||
m_Bias: 0.05
|
|
||||||
m_NormalBias: 0.4
|
|
||||||
m_NearPlane: 0.2
|
|
||||||
m_CullingMatrixOverride:
|
|
||||||
e00: 1
|
|
||||||
e01: 0
|
|
||||||
e02: 0
|
|
||||||
e03: 0
|
|
||||||
e10: 0
|
|
||||||
e11: 1
|
|
||||||
e12: 0
|
|
||||||
e13: 0
|
|
||||||
e20: 0
|
|
||||||
e21: 0
|
|
||||||
e22: 1
|
|
||||||
e23: 0
|
|
||||||
e30: 0
|
|
||||||
e31: 0
|
|
||||||
e32: 0
|
|
||||||
e33: 1
|
|
||||||
m_UseCullingMatrixOverride: 0
|
|
||||||
m_Cookie: {fileID: 0}
|
|
||||||
m_DrawHalo: 0
|
|
||||||
m_Flare: {fileID: 0}
|
|
||||||
m_RenderMode: 0
|
|
||||||
m_CullingMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 4294967295
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_Lightmapping: 4
|
|
||||||
m_LightShadowCasterMode: 0
|
|
||||||
m_AreaSize: {x: 1, y: 1}
|
|
||||||
m_BounceIntensity: 1
|
|
||||||
m_ColorTemperature: 5000
|
|
||||||
m_UseColorTemperature: 1
|
|
||||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_UseBoundingSphereOverride: 0
|
|
||||||
m_UseViewFrustumForShadowCasterCull: 1
|
|
||||||
m_ShadowRadius: 0
|
|
||||||
m_ShadowAngle: 0
|
|
||||||
--- !u!4 &410087041
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 410087039}
|
|
||||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
|
||||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
|
||||||
--- !u!114 &410087042
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 410087039}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Version: 1
|
|
||||||
m_UsePipelineSettings: 1
|
|
||||||
m_AdditionalLightsShadowResolutionTier: 2
|
|
||||||
m_LightLayerMask: 1
|
|
||||||
m_CustomShadowLayers: 0
|
|
||||||
m_ShadowLayerMask: 1
|
|
||||||
m_LightCookieSize: {x: 1, y: 1}
|
|
||||||
m_LightCookieOffset: {x: 0, y: 0}
|
|
||||||
--- !u!1 &832575517
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
||||||
m_Component:
|
|
||||||
- component: {fileID: 832575519}
|
|
||||||
- component: {fileID: 832575518}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Global Volume
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &832575518
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 832575517}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_IsGlobal: 1
|
|
||||||
priority: 0
|
|
||||||
blendDistance: 0
|
|
||||||
weight: 1
|
|
||||||
sharedProfile: {fileID: 11400000, guid: a6560a915ef98420e9faacc1c7438823, type: 2}
|
|
||||||
--- !u!4 &832575519
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 832575517}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 2
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
8
Assets/Scenes/Level1.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bfe0a7da744bcf4da9da8b8f2c829a9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1563
Assets/Scenes/Level1.unity
Normal file
BIN
Assets/Scenes/Level1/LightingData.asset
Normal file
8
Assets/Scenes/Level1/LightingData.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b93790e82c6f1a24daf29161c2a6ca71
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 112000000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|