using System; using Gameplay.Player; using UnityEngine; using Interface; namespace Script.Gameplay.Facility { public class DoorInteractController : InteractableBaseController, IEditableComponent { [SerializeField] private LockLevel lockLevel; private bool isOpened = false; public override void Interact(GameObject interactor) { if (isOpened) { CloseDoor(); isOpened = false; } else { OpenDoor(); isOpened = true; } } public LockLevel LockLevel => lockLevel; public void SetActive(bool active) { // 实现激活或禁用门的逻辑 Interactable = active; } private void OpenDoor() { Debug.Log("Open door"); } private void CloseDoor() { Debug.Log("Close door"); } } }